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เนื้อหาจัดทำโดย Nate Kadlac, Aaron Kardell, and Joseph Rueter เนื้อหาพอดแคสต์ทั้งหมด รวมถึงตอน กราฟิก และคำอธิบายพอดแคสต์ได้รับการอัปโหลดและจัดหาให้โดยตรงจาก Nate Kadlac, Aaron Kardell, and Joseph Rueter หรือพันธมิตรแพลตฟอร์มพอดแคสต์ของพวกเขา หากคุณเชื่อว่ามีบุคคลอื่นใช้งานที่มีลิขสิทธิ์ของคุณโดยไม่ได้รับอนุญาต คุณสามารถปฏิบัติตามขั้นตอนที่แสดงไว้ที่นี่ https://th.player.fm/legal
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How to Level Up Your Chess Game: Building ChessHub.com

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Manage episode 453416679 series 3534235
เนื้อหาจัดทำโดย Nate Kadlac, Aaron Kardell, and Joseph Rueter เนื้อหาพอดแคสต์ทั้งหมด รวมถึงตอน กราฟิก และคำอธิบายพอดแคสต์ได้รับการอัปโหลดและจัดหาให้โดยตรงจาก Nate Kadlac, Aaron Kardell, and Joseph Rueter หรือพันธมิตรแพลตฟอร์มพอดแคสต์ของพวกเขา หากคุณเชื่อว่ามีบุคคลอื่นใช้งานที่มีลิขสิทธิ์ของคุณโดยไม่ได้รับอนุญาต คุณสามารถปฏิบัติตามขั้นตอนที่แสดงไว้ที่นี่ https://th.player.fm/legal

David Ngo is the creator of ChessHub.com and a software engineer at Amazon. They delve into David's background in software development, his passion for chess, and the creation and evolution of ChessHub.com. David shares insights into game development, user feedback, and the challenges and triumphs he faced. They also discuss domain acquisition, monetization strategies, and future features aimed at improving the chess learning experience for users.

Check out David's Resources:
https://www.chesshub.com/analysis/new

--

  • (00:00) - Introduction and Guest Welcome
  • (00:24) - David Ngo's Background and ChessHub Overview
  • (01:07) - David's Love for Chess
  • (02:35) - Challenges and Experiences in Chess
  • (05:41) - Creating and Growing ChessHub
  • (14:09) - Monetization and Advertising Insights
  • (21:58) - Future Plans and Features for ChessHub
  • (28:17) - Advice for Aspiring Game Creators
  • (30:21) - Conclusion and Contact Information

--

Check out our brainy games:

Sumplete - https://sumplete.com
Squeezy - https://imsqueezy.com/
Kakuro Conquest - https://kakuroconquest.com
Mathler - https://mathler.com
Crosswordle - https://crosswordle.com
Sudoku Conquest - https://sudokuconquest.com
Hitori Conquest - https://hitoriconquest.com
Wordga - https://wordga.com

  continue reading

59 ตอน

Artwork

How to Level Up Your Chess Game: Building ChessHub.com

Hey, Good Game

published

iconแบ่งปัน
 
Manage episode 453416679 series 3534235
เนื้อหาจัดทำโดย Nate Kadlac, Aaron Kardell, and Joseph Rueter เนื้อหาพอดแคสต์ทั้งหมด รวมถึงตอน กราฟิก และคำอธิบายพอดแคสต์ได้รับการอัปโหลดและจัดหาให้โดยตรงจาก Nate Kadlac, Aaron Kardell, and Joseph Rueter หรือพันธมิตรแพลตฟอร์มพอดแคสต์ของพวกเขา หากคุณเชื่อว่ามีบุคคลอื่นใช้งานที่มีลิขสิทธิ์ของคุณโดยไม่ได้รับอนุญาต คุณสามารถปฏิบัติตามขั้นตอนที่แสดงไว้ที่นี่ https://th.player.fm/legal

David Ngo is the creator of ChessHub.com and a software engineer at Amazon. They delve into David's background in software development, his passion for chess, and the creation and evolution of ChessHub.com. David shares insights into game development, user feedback, and the challenges and triumphs he faced. They also discuss domain acquisition, monetization strategies, and future features aimed at improving the chess learning experience for users.

Check out David's Resources:
https://www.chesshub.com/analysis/new

--

  • (00:00) - Introduction and Guest Welcome
  • (00:24) - David Ngo's Background and ChessHub Overview
  • (01:07) - David's Love for Chess
  • (02:35) - Challenges and Experiences in Chess
  • (05:41) - Creating and Growing ChessHub
  • (14:09) - Monetization and Advertising Insights
  • (21:58) - Future Plans and Features for ChessHub
  • (28:17) - Advice for Aspiring Game Creators
  • (30:21) - Conclusion and Contact Information

--

Check out our brainy games:

Sumplete - https://sumplete.com
Squeezy - https://imsqueezy.com/
Kakuro Conquest - https://kakuroconquest.com
Mathler - https://mathler.com
Crosswordle - https://crosswordle.com
Sudoku Conquest - https://sudokuconquest.com
Hitori Conquest - https://hitoriconquest.com
Wordga - https://wordga.com

  continue reading

59 ตอน

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John discusses his approach to creating music for video games, the impact of early involvement in projects, and how he integrates live instruments into his scores. He shares insights into his diverse body of work, including titles like 'For the King,' 'Tchia,' and 'Gunpoint,' and talks about his background in music education and film scoring. The interview also explores the role of sound design in enhancing gameplay and the importance of thematic consistency in game soundtracks. Check out Áron's Resources: https://www.materiacollective.com/ https://johnrobertmatz.com/index.html https://soundcloud.com/John-Robert-Matz Socials: https://x.com/JohnRobertMatz https://www.youtube.com/viper50bmg https://www.instagram.com/johnrobertmatz/ https://www.facebook.com/JohnRobertMatz/ https://www.linkedin.com/in/john-robert-matz-a40b8a60/ Contact: jrnmatz@gmail.com -- (00:00) - Introduction to the Podcast and Guest (01:07) - John's Favorite Games (03:05) - The Composer's Perspective on Game Music (05:50) - John's Studio Setup and Instrument Collection (09:24) - John's Musical Journey and Career Path (15:05) - Approach to Game Music Composition (18:39) - Budget Considerations in Game Music (23:05) - The Role of Music in Indie Games (25:49) - Enhancing Player Immersion with Music and Sound Design (26:11) - UI Sound Design and Its Challenges (30:12) - Inspiration from Fellow Composers (33:32) - Exploring Historical Music for Modern Compositions (42:23) - Creating Authentic Soundscapes for Video Games (47:11) - Common Misconceptions About Hiring Composers (51:16) - Current and Upcoming Projects (52:29) - Where to Find More About John Robert Matz -- Check out our brainy games: Sumplete - https://sumplete.com Squeezy - https://imsqueezy.com/ Kakuro Conquest - https://kakuroconquest.com Mathler - https://mathler.com Crosswordle - https://crosswordle.com Sudoku Conquest - https://sudokuconquest.com Hitori Conquest - https://hitoriconquest.com Wordga - https://wordga.com…
 
In this episode of the Hey, good Game podcast, host Joseph Rueter interviews Áron Csatlós, a software engineer from Hungary and the creator of the cryptography puzzle game Decodex, which is available at playdecodecks.com. Áron shares his journey from working at Nokia for over a decade to creating various games and AI-powered tools, including Ground Kids, a personalized training plan generator. The discussion covers Áron's inspirations, development practices like building in public, and his strategies for engaging players. Áron also talks about his favorite games, including chess and League of Legends, and provides insights into his future game development plans. Check out Áron's Resources: https://www.playdecodex.com/ https://ko-fi.com/csaron92 https://www.reddit.com/r/Decodex/ https://bsky.app/profile/playdecodex.bsky.social Socials: https://twitter.com/csaron92 https://hu.linkedin.com/in/aroncsatlos https://www.instagram.com/csaron92/ -- (00:00) - Introduction to the Podcast (00:25) - Meet Áron Csatlós: The Mind Behind Decodex (01:47) - Áron's Gaming Preferences (04:13) - Exploring Ground Kids (05:16) - Travel Tales and Building in Public (08:47) - The Birth of Decodex (13:37) - Marketing Strategies and Community Building (18:47) - Future Projects and Final Thoughts -- Check out our brainy games: Sumplete - https://sumplete.com Squeezy - https://imsqueezy.com/ Kakuro Conquest - https://kakuroconquest.com Mathler - https://mathler.com Crosswordle - https://crosswordle.com Sudoku Conquest - https://sudokuconquest.com Hitori Conquest - https://hitoriconquest.com Wordga - https://wordga.com…
 
Justin Gary, CEO of Stoneblade Entertainment and author of 'Think Like a Game Designer.' They discuss Gary’s core design loop framework, focusing on how AI can enhance each step: inspiring, framing, brainstorming, prototyping, testing, and iterating. Gary talks about the importance of games in learning and building connections, his favorite games, and the role of AI in accelerating game design. The conversation extends to community building, the similarities between game design and other creative processes, and effective marketing strategies. Gary also touches on the value of adding consistent value to communities, giving a peek into upcoming projects and his remote, diverse team at Stoneblade. Check out Justin's Resources: https://stoneblade.com/ https://justingarydesign.substack.com/ https://www.thinklikeagamedesigner.com/ https://www.reddit.com/user/Justin_Gary/ Socials: https://x.com/JustinGary https://www.linkedin.com/in/justingary/ -- (00:00) - Introduction to the Podcast and Guest (01:44) - The Essence of Games and Their Impact (03:50) - Favorite Games and Community Building (09:03) - The Role of AI in Game Design (11:40) - Prototyping and Iteration in Game Design (21:50) - Emotional Connection in Game Design (28:05) - Building Community in Games (28:51) - Creating Engaging Game Formats (29:38) - The Role of Story in Games (31:14) - The Importance of Super Fans (31:35) - Marketing Strategies for Games (34:35) - Parallels Between Game Design and Business (38:31) - Embracing Uncertainty and Risk (45:46) - Current and Future Projects (49:28) - Connecting with the Community -- Check out our brainy games: Sumplete - https://sumplete.com Squeezy - https://imsqueezy.com/ Kakuro Conquest - https://kakuroconquest.com Mathler - https://mathler.com Crosswordle - https://crosswordle.com Sudoku Conquest - https://sudokuconquest.com Hitori Conquest - https://hitoriconquest.com Wordga - https://wordga.com…
 
Martin's journey in game development, starting from his early days as a web developer to his current focus on iOS mobile applications. Martin shares his thoughts on AI in game development, his preferences for using Swift and Godot over Unity, and his experience with board game conversions and licensing. Martin also delves into his design philosophy, the challenges of monetizing games in the App Store, and his latest game projects, including a Zelda-ish 2D story-based game. Check out Martin's Resources: http://abstractpuzzle.com/ http://martingrider.name/ http://chesstris.com/ Socials: https://www.linkedin.com/in/livingtech/ https://www.facebook.com/AbstractPuzzle/about -- (00:00) - Introduction to AI in Game Development (00:25) - Welcome to the Hey! Good Game Podcast (00:35) - Meet Martin Greider: Creator of Abstract Puzzle (01:21) - Martin's Favorite Games and Tetris Variants (02:08) - The Journey of GoTetris and Programming Languages (03:36) - Porting Games to Android and Thrive's Development (05:32) - Challenges of Swift and Game Engines (07:45) - Freelancing and Board Game Conversions (10:05) - Licensing and the Evolution of Digital Board Games (18:08) - Paid vs. Free Apps: The Monetization Dilemma (23:48) - Developing for Apple Vision Pro (27:25) - Income Sources and New Game Projects (39:04) - Game Design Philosophy and Chess Variants (44:12) - Conclusion and Where to Find Martin Online -- Check out our brainy games: Sumplete - https://sumplete.com Squeezy - https://imsqueezy.com/ Kakuro Conquest - https://kakuroconquest.com Mathler - https://mathler.com Crosswordle - https://crosswordle.com Sudoku Conquest - https://sudokuconquest.com Hitori Conquest - https://hitoriconquest.com Wordga - https://wordga.com…
 
Johannes Ahvenniemi, a seasoned mobile gaming industry professional with a diverse portfolio, including working on hits like Best Fiends and Angry Birds. Johannes shares how his interest in games started at a very young age, inspired by his brother. He discusses his passion for creating quality games without ads, his consulting work, and innovative projects like escape puzzle magazines and Sudoku solvers. Johannes also shares his experiences working at top companies like Seriously Digital and Rovio Entertainment and founding Papukaija to make games for underserved audiences. Tune in to learn more about his unconventional journey and ambitious future projects. Check out Johannes's Resources: https://adartis.fi/ http://tikola.com/ https://cluehound.com/ https://sudokugen.com/ https://adartis.fi/games-by-sam/ Socials: https://www.linkedin.com/in/johannes-ahvenniemi-0b71ab19/ -- (00:00) - Introduction to the Podcast (00:26) - Guest Introduction: Johannes Ahvenniemi (01:18) - Johannes' Favorite Games (02:40) - Escape Room Games and Market (05:08) - Early Coding Journey (07:39) - Transition to Professional Game Development (08:31) - Experience at Rovio (11:18) - Game Industry in Finland (13:45) - Time at Seriously Digital (15:18) - Starting Independent Projects (23:12) - Games by Sam (32:43) - Consulting and Future Plans (36:53) - Conclusion and Contact Information -- Check out our brainy games: Sumplete - https://sumplete.com Squeezy - https://imsqueezy.com/ Kakuro Conquest - https://kakuroconquest.com Mathler - https://mathler.com Crosswordle - https://crosswordle.com Sudoku Conquest - https://sudokuconquest.com Hitori Conquest - https://hitoriconquest.com Wordga - https://wordga.com…
 
A masterclass in modern game development with Osebo, revealing his journey from sketching word puzzles on a flight to Jamaica to launching Couples Game using AI tools and smart design principles. Learn how this former Tumblr and Facebook designer leverages LLMs to create engaging puzzles while building Castle's next-gen mobile game engine – proving that the best games start with pen and paper before embracing cutting-edge tech. Check out Osebo's Resources: https://castle.xyz/ https://www.couples.game/ https://evenings.fm/ Socials: https://www.osebo.blog https://www.instagram.com/0sebo/ https://x.com/0sebo https://bsky.app/profile/osebo.bsky.social -- (00:00) - Introduction and Welcome (01:24) - Interview with Osebo: Game Design Insights (02:16) - Osebo's Favorite Games (06:48) - The Resurgence of Chess in New York (08:08) - Osebo's Gaming Journey (11:32) - From Design to Programming (14:38) - Professional Journey: Tumblr and Facebook (16:33) - Exploring VR and Oculus (21:13) - Castle: A Cognition Gym (22:51) - Team and Vision at Castle (24:57) - Game Creation and Monetization (29:18) - Prototyping on the Way to Jamaica (30:15) - Prototyping the Game Mechanics (30:46) - Building and Sharing the Game (31:39) - Community Feedback and Adjustments (33:33) - The Role of AI in Game Development (36:31) - Challenges and Innovations in Word Games (39:03) - Organic Growth and Community Engagement (43:33) - Future Plans and Monetization (49:12) - Evening.fm and Independent Radio (54:19) - Conclusion and Contact Information -- Check out our brainy games: Sumplete - https://sumplete.com Squeezy - https://imsqueezy.com/ Kakuro Conquest - https://kakuroconquest.com Mathler - https://mathler.com Crosswordle - https://crosswordle.com Sudoku Conquest - https://sudokuconquest.com Hitori Conquest - https://hitoriconquest.com Wordga - https://wordga.com…
 
Brian Reynolds, co-owner of The Bridge Teachers, brings a unique blend of creativity and gaming expertise to the world of bridge instruction. As an actor, writer, and director, Brian partnered with his wife Samantha to transform bridge education through their subscription-based platform thebridgeteachers.com. Key takeaways include: - Their innovative approach to teaching bridge through accessible online content - The transition from personal instruction to scalable digital education - The potential market of 37 million bridge players in the U.S. - Their mission to modernize bridge education and attract younger players - The cognitive health benefits of regular bridge playing Check out Brian's Resources: https://thebridgeteachers.com/ https://www.tiktok.com/@thebridgeteachers https://www.instagram.com/thebridgeteachers https://www.facebook.com/thebridgeteachers -- (00:00) - Introduction to the Podcast (00:34) - Meet Brian Reynolds: The Bridge Teacher (01:40) - Brian's Gaming Journey (03:08) - The World of Bridge (03:53) - Gaming as a Social Experience (05:21) - Brian's Perspective on Games and Life (06:36) - Learning Bridge: A Personal Story (08:27) - Challenges and Rewards of Learning Bridge (11:20) - The Importance of Fun in Gaming (17:26) - Promoting Bridge to a New Generation (21:15) - The Bridge Teachers: A Family Business (28:20) - BridgeBase Online and the Future of Bridge (30:23) - Chess Ratings and Learning Dynamics (32:44) - Bridge's Master Points System (35:46) - Monetization Strategies for Bridge Teaching (43:45) - Balancing Creative Pursuits and Bridge (49:55) - The Future of Bridge and Its Market Potential (55:13) - The Cognitive Benefits of Playing Bridge (57:03) - Conclusion and Final Thoughts -- Check out our brainy games: Sumplete - https://sumplete.com Squeezy - https://imsqueezy.com/ Kakuro Conquest - https://kakuroconquest.com Mathler - https://mathler.com Crosswordle - https://crosswordle.com Sudoku Conquest - https://sudokuconquest.com Hitori Conquest - https://hitoriconquest.com Wordga - https://wordga.com…
 
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David Ngo is the creator of ChessHub.com and a software engineer at Amazon. They delve into David's background in software development, his passion for chess, and the creation and evolution of ChessHub.com. David shares insights into game development, user feedback, and the challenges and triumphs he faced. They also discuss domain acquisition, monetization strategies, and future features aimed at improving the chess learning experience for users. Check out David's Resources: https://www.chesshub.com/analysis/new -- (00:00) - Introduction and Guest Welcome (00:24) - David Ngo's Background and ChessHub Overview (01:07) - David's Love for Chess (02:35) - Challenges and Experiences in Chess (05:41) - Creating and Growing ChessHub (14:09) - Monetization and Advertising Insights (21:58) - Future Plans and Features for ChessHub (28:17) - Advice for Aspiring Game Creators (30:21) - Conclusion and Contact Information -- Check out our brainy games: Sumplete - https://sumplete.com Squeezy - https://imsqueezy.com/ Kakuro Conquest - https://kakuroconquest.com Mathler - https://mathler.com Crosswordle - https://crosswordle.com Sudoku Conquest - https://sudokuconquest.com Hitori Conquest - https://hitoriconquest.com Wordga - https://wordga.com…
 
Linmiao Xu is the creator of Blitztactics.com. Lin, a software engineer and avid chess enthusiast, shares his experiences developing Blitztactics—a fast-paced online chess puzzle platform. They discuss Lin's 'blitz chess' addiction, his forays into charcoal art inspired by Dark Souls, and the creative processes during his travels in Asia. Lin also delves into his involvement in training neural networks for Stockfish, a leading chess engine, and his professional role in developing generative image models at Playground. The conversation wraps up with Lin's future aspirations in game development and his philosophy on creativity and progression. Check out Linmiao's Resources: https://blitztactics.com/ https://lichess.org/training https://github.com/linrock/blitz-tactics https://robotmoon.com/ https://github.com/linrock https://unsplash.com/@linrock https://www.instagram.com/linrock/ https://www.linkedin.com/in/linmiao-xu/ -- (00:00) - Introduction to the Podcast and Guest (01:25) - Linmiao Xu's Favorite Games (03:39) - Art and Travel Inspirations (06:31) - Biohacking Vision (10:04) - The Birth of Blitztactics (12:52) - Challenges and Popularity of Blitztactics (15:33) - Community and Traffic Insights (26:03) - Stockfish and AI Involvement (31:44) - Future Projects and Closing Remarks -- Check out our brainy games: Sumplete - https://sumplete.com Squeezy - https://imsqueezy.com/ Kakuro Conquest - https://kakuroconquest.com Mathler - https://mathler.com Crosswordle - https://crosswordle.com Sudoku Conquest - https://sudokuconquest.com Hitori Conquest - https://hitoriconquest.com Wordga - https://wordga.com…
 
Richard Rognlie, the creator of Gamerz.net. Richard discusses his extensive background in programming, from early interest sparked by family to his career in defense contracts and web development. The conversation delves into the unique platform of Gamerz.net, which hosts over 270 play-by-email games. Richard shares insights into game design, the evolution of the site, and his experiments with various interfaces and mediums. The episode highlights the enduring appeal and challenges of asynchronous game play facilitated through email, touching on topics like user engagement, accessibility, and the potential future of the platform. Check out Richard's Resources: http://www.gamerz.net/ https://www.instagram.com/richardrognlie -- (00:00) - Introduction and Guest Welcome (00:47) - Richard's Background and Early Programming Days (02:11) - The Birth of Gamers.net (04:10) - Game Development and Favorite Games (10:20) - Technical Details and Challenges (14:02) - Community and Usage Patterns (17:51) - Future of Email-Based Games (31:11) - Closing Remarks and Contact Information -- Check out our brainy games: Sumplete - https://sumplete.com Squeezy - https://imsqueezy.com/ Kakuro Conquest - https://kakuroconquest.com Mathler - https://mathler.com Crosswordle - https://crosswordle.com Sudoku Conquest - https://sudokuconquest.com Hitori Conquest - https://hitoriconquest.com Wordga - https://wordga.com…
 
In this episode, we chat with Sandro Wahl, CEO and founder of PreAlpha, and the mind behind Make It Meme, a multiplayer game that turns meme creation into a social experience. Sandro shares his journey of creating the viral game, Make It Meme. He discusses the challenges of moderation, monetization, and the upcoming 2.0 version of the game. We also explore the social dynamics of memes and how Make It Meme has become a cultural touchstone for its players. Check out Sandro's Resources: https://prealpha.dev/ https://makeitmeme.com/ https://www.linkedin.com/company/prealpha/ https://github.com/CookedApps https://www.linkedin.com/in/sandro-wahl/ -- (00:00) - Introduction to the Guest: Sandro Wahl (04:06) - The Birth of Make It Meme (05:30) - From Private Game to Public Success (08:08) - Gameplay Mechanics and Design Challenges (15:14) - User Stories and Cultural Impact (19:21) - Dynamic Meme Creation Process (19:52) - Future of Tailored Meme Packs (21:46) - Challenges in Moderation (25:47) - Monetization Strategies (28:41) - Community-Driven Moderation (31:20) - Innovative Ad Integration (34:56) - Exciting Upcoming Updates (37:03) - Join the Community -- Check out our brainy games: Sumplete - https://sumplete.com Squeezy - https://imsqueezy.com/ Kakuro Conquest - https://kakuroconquest.com Mathler - https://mathler.com Crosswordle - https://crosswordle.com Sudoku Conquest - https://sudokuconquest.com Hitori Conquest - https://hitoriconquest.com Wordga - https://wordga.com…
 
In this episode, we sit down with Gabriele Cirulli, who created the viral hit game 2048 when he was just 19 years old. What started as a five-day coding experiment became a worldwide phenomenon, leading Gabriele through an unexpected journey of viral success, burnout, and eventually finding peace with his creation. After stepping away from the game for years, he recently quit his job at 1Password to work on 2048 full-time, launching a completely reimagined version with new features and improved performance. Surprisingly, Gabriele shares his unconventional view on the thousands of copycats his game inspired, seeing them as a beautiful extension of creativity rather than theft. From dealing with the pressure of unexpected success to embracing an open-source mindset, Gabriele's story offers unique insights into what happens when a side project suddenly becomes a global sensation. Check out Gabriele's Resources: https://play2048.co https://classic.play2048.co/ https://x.com/gabrielecirulli/ https://gabrielecirulli.github.io/2048 https://github.com/gabrielecirulli/2048 https://www.linkedin.com/in/gabrielecirulli/ https://www.facebook.com/2048.by.Gabriele.Cirulli/ For questions or feedback: feedback@play2048.co -- (00:00) - Introduction to the Podcast (00:28) - Meet Gabriele Cirulli: Creator of 2048 (01:28) - Gabriele's Favorite Game: Fortnite (02:11) - The Evolution of Multiplayer Gaming (03:11) - Gabriele's Journey into Web Development (04:58) - The Changing Landscape of Web Development (07:50) - The Viral Success of 2048 (11:00) - The Inspiration Behind 2048 (17:46) - The Open Source Impact of 2048 (26:20) - Reflecting on 2048's Success and Burnout (26:59) - Moving to the Netherlands and Finding Normalcy (27:38) - Creating the Mobile App and Monetization Struggles (29:30) - Selling the Mobile App and Partnership with Solibon (30:32) - Changing Perspectives on Advertising (31:33) - Quitting the Job to Focus on 2048 (34:22) - Developing the New Version of 2048 (42:58) - Challenges and Feedback from the Community (48:32) - Exclusive Amazon Prime Version (53:39) - Future Plans and Closing Thoughts -- Check out our brainy games: Sumplete - https://sumplete.com Squeezy - https://imsqueezy.com/ Kakuro Conquest - https://kakuroconquest.com Mathler - https://mathler.com Crosswordle - https://crosswordle.com Sudoku Conquest - https://sudokuconquest.com Hitori Conquest - https://hitoriconquest.com Wordga - https://wordga.com…
 
Rens Rongen, the creator of the popular web game Ninja.io, to discuss the intricate process of game development, his inspirations, and how he balances his corporate work with his passion for creating engaging games. Rens shares insights into his creative process, the challenges of launching a multiplayer game, and the importance of community feedback in refining a project. He also touches on the role of publishers, the impact of advertising, and the joy of seeing users engage with his creations. As he prepares for the next chapter in both his personal and professional life, Rens reflects on the lessons learned and his plans for future projects. In this episode, you'll learn: Childhood Influence : Rens’ interest in game development was sparked in his childhood through drawing and playing games like Warcraft and Starcraft that allowed creating custom maps. Design Iteration : The episode highlights the importance of continuous iteration and how skills in design and graphics can evolve over time with practice. Technical Evolution : The transition from Flash to HTML5 significantly impacted Rens' development process, enabling more sophisticated multiplayer implementations. Feature Creep : The game development journey showed how feature creep can gradually turn a hobby project into a serious commitment. Importance of Feedback : Early user feedback is crucial. Releasing the game early, even in an imperfect state, allows for iterative improvements based on player responses. Choosing a Domain and Branding : The process of choosing a memorable and marketable domain name, such as ninja.io, is discussed, including challenges with availability and cost. Monetization Strategies : Understanding monetization via ads and considering other forms like selling customizations. Leveraging Publishers : Partnering with publishers like Poki can significantly amplify reach but may require compromises such as implementing language filters to meet platform standards. Handling Traffic Surges : Preparing for and managing server loads during significant spikes in user traffic after a major launch. Building a Community : Using platforms like Discord to engage users, gather feedback, and create a sense of community which may include organizing tournaments and user-generated content. Maintaining Balance : Balancing direct user interaction with productivity, as it can be both beneficial and distracting. Adaptability and Learning : Applying lessons learned from Ninja.io to future projects, including avoiding technical debt and setting up more organized and sustainable development processes. Life Changes : Handling personal life changes (like expecting a child) while managing ongoing projects and planning future endeavors. Perfectionism : The challenge of overcoming perfectionism and understanding that initial releases won’t be perfect but can improve significantly through iteration. Balancing Innovation and Stability : The need to innovate while ensuring the stability and scalability of the game’s infrastructure. Overall, this episode offers an in-depth look at the holistic development process of an indie game, from inspiration to long-term planning, and integration of user feedback, providing valuable lessons for aspiring game developers and entrepreneurs. Check out Rens's Resources: https://ninja.io/ https://x.com/NinjaIO_game https://www.reddit.com/r/ninjaio/ https://www.youtube.com/@NinjaIO https://discord.com/invite/yAYmSWZ -- (00:00) - Introduction to Game Development Challenges (00:21) - Meet Rens Rongen: Creator of Ninja.io (01:19) - Rens' Gaming Preferences and Inspirations (03:13) - The Evolution of Ninja.io (07:11) - From Hobby to Serious Project (14:08) - Launching Ninja.io: The Journey (19:11) - Reflecting on Past Mistakes (20:49) - The Challenges of Solo Development (22:29) - Partnering with Publishers (27:53) - Community Engagement and Feedback (29:55) - Monetization Strategies (35:56) - Future Projects and Personal Life (38:31) - Closing Thoughts and Contact Information -- Check out our brainy games: Sumplete - https://sumplete.com Squeezy - https://imsqueezy.com/ Kakuro Conquest - https://kakuroconquest.com Mathler - https://mathler.com Crosswordle - https://crosswordle.com Sudoku Conquest - https://sudokuconquest.com Hitori Conquest - https://hitoriconquest.com Wordga - https://wordga.com…
 
Jimmy Dickinson, the creator of CardsJD.com. Jimmy shares his journey from early console gaming to becoming a full-time indie developer, shedding light on the unique challenges of building multiplayer games. The discussion covers his transition from Intel to game development, offering insights into successful platform ports and the importance of versatile coding skills. James emphasizes marketing strategies, including App Store Optimization (ASO) and Search Engine Optimization (SEO), alongside his rebranding journey for better platform recognition. In this episode, you'll learn: Game Development Insights : They will hear about Jimmy Dickinson’s journey in game development, including his move from corporate jobs to full-time indie development. Challenges in Multiplayer Game Development : Jimmy discusses the intricacies and challenges, especially around maintaining chat and player interactions in multiplayer games. Entrepreneurship and Game Monetization : Insights into Jimmy's entrepreneurial mindset, strategies for monetizing games without disrupting player experience, and the balance between in-app purchases and ads. Community Building : Learn about Jimmy's emphasis on community building, from running chess tournaments to managing Facebook groups effectively. Technical Aspects and SEO Strategy : How Jimmy deals with technical challenges such as implementing leaderboards, optimizing for different platforms (iOS, Android), and his strategies for SEO to increase game visibility. Innovative Problem Solving : Hear about Jimmy’s unique approach to solving various problems with innovative tools, making offline functionalities more robust, and how he leverages his coding skills. Check out Jimmy's Resources: https://cardsjd.com/ https://cribbagecalculator.com/ https://twitter.com/jamesfdickinson https://www.linkedin.com/in/jamesfdickinson/ Where to play Online: Cribbage JD - https://cardsjd.com/cribbage/ BracketJD - https://BracketJD.com eCribbage - http://ecribbage.com/ PlayOK cribbage - https://www.playok.com/en/cribbage/ Cribbage Pro - http://www.cribbagepro.net/ Facebook - https://fb.gg/play/jimmy-cribbage Contact: cribbage@jdsoftwarellc.com -- (00:00) - Introduction to Multiplayer Games (00:43) - Welcome to the Hey Good Game Podcast (01:33) - Jimmy Dickinson's Background and Career (02:24) - Early Programming and Game Development (05:02) - Entrepreneurial Journey and Challenges (10:13) - Developing and Marketing Games (24:20) - Chess Tournament Software and Innovations (26:23) - Adapting to COVID: Transforming Tournament Software (26:52) - Building a Community Through Online Tournaments (29:57) - Challenges in Multiplayer Game Development (31:07) - Enhancing User Experience with Leaderboards and Achievements (36:45) - Monetization Strategies for Indie Developers (48:54) - Managing and Growing Game Communities (51:18) - Conclusion and Contact Informatio -- Check out our brainy games: Sumplete - https://sumplete.com Squeezy - https://imsqueezy.com/ Kakuro Conquest - https://kakuroconquest.com Mathler - https://mathler.com Crosswordle - https://crosswordle.com Sudoku Conquest - https://sudokuconquest.com Hitori Conquest - https://hitoriconquest.com Wordga - https://wordga.com…
 
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