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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
 
On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
 
Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
 
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Game Closet

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Game Closet

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Home of Riverhouse Games. Game Closet, a chance to meet & talk to cool queer & LGBT+ tabletop gamers, with side adventures into: From Scratch, an exercise in learning tabletop roleplaying games, and Critical Theory, an analysis of games & game design.
 
Jordan Blackman interviews the leaders and legends of the video game industry so that you can succeed with your game project, career, or venture. Discover how you can produce, market, and operate games more successfully so that your career can be more satisfying and impactful, whether you're a game designer, engineer, or entrepreneur and whether you work at a studio, publisher, brand or startup. Jordan is an industry insider, who has worked as a Senior Producer at Ubisoft and a Lead Designer ...
 
The Dicing with Design podcast is all about games design: how they're created, designed and played. We talk everything games design, from role playing games, to wargaming, to collectible card games, to board games, to video games. We'll dissect what makes a good game, and what makes a system terrible to play. We're planning to create out own game over the course of the podcast, designing live on-air, and alongside the games design chat, we'll be talking general gaming news and views. We play ...
 
A weekly creative video game idea workshop between hosts Ryan Hamann, and Ryan Quintal, and the Play;Write community. Play;Write is a podcast about creating and sharing new ways to play. Each week, new ideas for new video experiences to bring to life. A proud part of the Cane and Rinse Network. Visit PlayWriteCast.com or email playwritecast@gmail.com to share your idea today!
 
I'm Richard Pullman, and I want to talk to you about your game. Whether you're a total amateur hobbyist who's never released a product or a professional making the big bucks I want know what game design means to you. Nothing is more interesting to me. One of the best things about the podcast? I've been helping designers break through challenges in live time while discussing! It keeps happening! Helping creators is my joy.
 
I am a solo game developer and on the quest to find out what the secret sauce is behind the success of other solo game developers. I will be asking questions around marketing, time management, community, game design and more. A discord has been created for anyone interested which will have all my previous guest on to answer any questions you might have. Discord: https://discord.gg/xWNCnyK You can also see the video podcast on YouTube at: https://youtu.be/yjbCjxDs3ls
 
Gaming Sessions is the audio podcast for gaming addicts by Ian & John and discusses video games and general geek culture. GamingDebugged.com is a gaming blog covering mainstream and indie gaming, game design and development, news and comment from the games industry. I like to mix up the content by providing useful information such as 'how to get started in the games industry' with the big questions (down the pub) such as 'who are the biggest game bad guys, which game location would i go on v ...
 
La création de jeux vidéo indépendants est composée de 2 grandes parties : - La conception - La vente Devinez laquelle est extrêmement négligée ? ;) Ce podcast, sans prétention, est un support d'échange sur la création de jeux dont l'objectif est d'en vivre. On va donc parler de game design mais aussi de cette fameuse partie qui peut paraître beaucoup moins glamour et probablement intimidante pour les développeurs que nous sommes : le marketing, la monétisation, les stratégies... en somme, l ...
 
The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
 
BOARD GAME BROS We are Jeffrey Craig and Matthew Craig - brothers in real life and board game designers in real life. This is our board game hobbyist/design podcast where we talk about our favorite games. We start every episode talking about how the game is played, and then we examine how game design was used to assist the player and enhance the gameplay. Follow us on twitter @BGBroscast (https://twitter.com/BGBroscast) Follow us on facebook @BGBroscast (https://www.facebook.com/BGBroscast/)
 
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show series
 
An overview of various ways to distribute your video game. First, a historical look at various physical media that can be used for distributing digital content. Then a look at multiple online sites that provide hosting and marketplaces for video games. Links and Notes Itch.io – https://itch.io GameJolt – https://gamejolt.com Kongregate developer – …
 
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the…
 
Carol Mertz, senior game designer at Exploding Kittens, gives us a behind the scenes look at the inner workings of a major publisher. We talk about timelines, working with internal and external designers, pursuing excellent game ideas, how to get a job at Exploding Kittens, and more. The post A Look Behind the Scenes at Exploding Kittens with Carol…
 
Publishing and releasing games is not always an element that we focus on when talking about our industry, but how and where we release can have a huge impact on your sales and success. Mike founder of Game Bake talks to us about that process in the Mobile Market and what could be next. Please Support: http://bit.ly/33xpKbG -------------------------…
 
Laurie Blake, designer of Earth Rising from Stop, Drop and Roll Studios, joined me to talk about his game. We focused our discussion on the manufacturing of the game, which is being printed with 100% sustainable sources. The game is also very connected with organizations looking to combat the ills of our world. The game is on Kickstarter now: link…
 
MJ Newman joins Dirk and David to discuss co-op card games and her work on the Lord of the Rings and Arkham Horror LCGs published by Fantasy Flight Games. They talk about how these co-op games are designed compared to a competitive collectable card game, and how MJ’s love for narrative led to a stronger RPG-like aspect to the games she worked on. F…
 
A great privilege to welcome on to the show the extremely skilled composer Kevin Penkin! Kevin is a game and anime composer who has worked on a number of titles in both fields, he talks to me about his creative process and what inspires him to write music, which best captures the emotion of the project. Please Support: http://bit.ly/33xpKbG -------…
 
Robin Hunicke chats with Asaf and Eyal Geva, the brothers behind the three person development studio Peanut Button. Together they discuss the early VR prototypes that led to their first release, The Secret of Retropolis; how VR gives the players presence; and the challenges of adding characters and storytelling to VR experiences. Peanut Button is a…
 
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Watch our extended roundtable conversations from the 24t…
 
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Watch our extended roundtable conversations from the 24t…
 
Resources Mentioned: Connect with Tommy on LinkedIn Check out more of Tommy's work Meet Amico! Connect with Tommy on Instagram Watch "The Secret" Documentary Read "The Secret" Read "How to Win Friends & Influence People" Read "How to Make Anyone Fall in Love with You" Explore the teachings of Eckhart Tolle…
 
Episode 135: 1992 is a year that can be argued as being one of the greatest years in classic PC gaming! Paul and Anna turn back the clock to revisit some of the games that came out that year. Come join the discussion and the community! Follow us on Facebook: www.Facebook.com/ClassicGamersGuild www.Facebook.com/groups/ClassicGamersGuild Twitter and …
 
Ted Price chats with Arcade Berg and Tor Frick, Co-Founders and Creative Directors behind Neon Giant who recently released The Ascent. Together they discuss what it was like building a massive AAA title with a small team; how they balanced procedural construction with bespoke flourishes to create a rich and immersive detailed world; how constraints…
 
Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Mobile Game of the Year. The nominees include: +Carrion +Ghost of Tsushima +Little Orpheus +Ori and the Will of the Wisps +The Pathless…
 
Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Outstanding Outstanding Achievement in Art Direction. The nominees include: +Ghost of Tsushima +Hades +The Last of Us Part II +Marvel's Spider-Man: Miles Morales +Or…
 
This series interviews a dozen expert GMs from a variety of domains and examines the formation, people, and games defining contemporary tabletop role-playing gaming. This episode surveys how to begin finding meaningful standards and how to begin applying them to self-improvement. Host: Melody Rainelle Adventure on Demand (Ben): No Link Charles the …
 
Honorary Leadership Expert from the World of Wyldrvir, the affable GM Bee talks about his experiences as a GM publishing his own ruleset and the creation thereof. Their Carrd website (https://worldofwyldrvir.carrd.co/) includes how to find the Google Drive containing the SRD Core Book, and all expansions free, to get you started in Wyldrvir. #leade…
 
From our local police station to Mercedes-Benz Stadium, we finally watch our first match together at the International Dota 2 Championships...and it's a doozy! After unpacking the hour-long contest between Vici Gaming and TNC Predator, Alex, Shang Lun, Peter, and Yang Jing teach us a little about what they learned on Day 1 before before we take a d…
 
Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Outstanding Technical Achievement. The nominees include: +Dreams +Ghost of Tsushima +The Last of Us Part II +Mario Kart Live: Home Circuit +Microsoft Flight Simulato…
 
Named by Fortune as one of the “Top 10 Influential Women in Games”, Amy Jo Kim is a game designer, community architect, and innovation coach. Her design credits include Rock Band, The Sims, eBay, Netflix, nytimes.com, Ultima Online, Covet Fashion, & Happify. Amy Jo helps entrepreneurs & innovators bring their ideas to life at gamethinking.io. She p…
 
Today, it’s just me, and I’ve got a word of encouragement for you. Pursuing a creative lifestyle can be incredibly difficult, so I wanted to do an episode to help you stay motivated and inspired. The post A Word of Encouragement from Gabe Barrett appeared first on Board Game Design Lab.โดย Board Game Design Lab
 
Composition is a term we commonly use in photos, paintings, but it is something we can apply with level design by using spatial composition. In this episode, I talk about what is a spatial composition and how we can apply it to our levels to help guide the players. Please Support: http://bit.ly/33xpKbG ----------------------------------------------…
 
Austin Wintory chats with Phillip Kovats, the Senior Director of Sound for the PlayStation Studios Creative Arts team. Together they discuss his long career working on some of the biggest titles in the games industry; learning to tell stories and finding your voice as an artist; using audio to marry visuals and music to help the player's emotional …
 
Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Mobile Game of the Year. The nominees include- -HoloVista -Legends of Runeterra -Little Orpheus -Song of Bloom -South of the Circle…
 
Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Action Game of the Year. The nominees include- -DOOM Eternal -Hades -Half-Life: Alyx -Marvel's Spider-Man: Miles Morales -Nioh 2…
 
Listen to the nominees for the 24th Annual #DICEAwards Outstanding Achievement in Story chat with one another in intimate roundtable sessions, moderated by Spawn on Me's Kahlief Adams. The nominees include- -13 Sentinels: Aegis Rim -Ghost of Tsushima -Hades -Kentucky Route Zero: TV Edition -The Last of Us Part II…
 
This week the Board Game Bros are serving up a double feature with a discussion on Century: Spice Road and Century: Eastern Wonders. Learn about the similarities and differences between parts one and two of the Century trilogy, then stick around for a discussion on designing sequels that combine with their prequels.…
 
Luke Badger, Paul Abrahams, and Andy Richdale, from Badgers from Mars, talk about how to design a game based on nothing more than a standard deck of cards. We talk about their game Regicide (currently number one on BGG’s Hotness list), pros and cons of such tight constraints, marketing, and more. The post Designing Games Based on a Standard Deck of…
 
Fabricio Leotti, designer of Hyperwars from Dice Coalition Games, joined me to talk about his game and its design. We discussed genre, mechanics, and manufacturing during a pandemic.โดย Mike Bonet
 
Lucas Sosnick, designer of Crisis on Cardea from Green Street Games, joined me to talk about his game and his design process. Lucas is the 2nd teenager to be a guest on my show, and we discussed what got him into games and why he decided to design one of his own. If his game sounds like something you'd like, go check it out.…
 
Episode 134: This week Anna and Paul spend an episode talking about the game they can't stop talking about anyways! Finally, officially, the Willy Beamish episode! Come join the discussion and the community! Follow us on Facebook: www.Facebook.com/ClassicGamersGuild www.Facebook.com/groups/ClassicGamersGuild Twitter and Instagram: @CGGpodcast And e…
 
I have scoured the internet to help find some of the best content to help us all learn and grow as designers. I do not know everything, so it is great to shout out other incredible devs & researchers who share their knowledge with us. Please Support: http://bit.ly/33xpKbG ----------------------------------------- Level Design Shop -----------------…
 
Joe Slack (@CrazyBrdGameGuy), designer of Relics of Rajavihara and owner of Crazy Like a Box Games, joined me to talk about creating an expansion for his game (soon on Kickstarter). We discussed why and when an expansion makes sense, and of course, talked about the shipping crisis. If you like the game, check it out. Updated with Kickstarter link: …
 
Highlights from this episode: - How 11 bit studios decides which games to publish - How to pitch your indie game to 11 bit - The DNA of 11 bit-ish games - Marketing techniques that 11 bit uses - And much more...โดย Codecks.io
 
Ted Price chats with Guha and Karthik Bala, brothers who founded both Velan Studios and Vicarious Visions. Together they discuss their incredible journey in games beginning with the founding of Vicarious Visions while they were both in high school and into their new venture at Velan Studios; their approach to problem solving; how failure leads to p…
 
Listen to the nominees for the 24th Annual #DICEAwards Adventure Game of the Year chat with one another in intimate roundtable sessions, moderated by Spawn on Me's Kahlief Adams. The nominees include- -Assassin's Creed Valhalla -Ghost of Tsushima -Kentucky Route Zero: TV Edition -The Last of Us Part II -Ori and the Will of the Wisps…
 
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