How Ready or Not Creates Tension Behind Every Door
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Trent Kusters chats with Sean Gorman (Lead Designer) and Mark Ranson (Art Director) from Void Interactive, creators of the tactical first-person shooter, Ready or Not. Together they discuss how the studio balances realism, tension, and storytelling without glorifying violence; their “fear every door” design philosophy; lessons learned from AAA development; and how they decide what to cut or keep to focus their vision.
This episode is sponsored by:
Episode Host: Trent Kusters
Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
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