Manage episode 299675788 series 2848810
Rachel Bruner, designer of Harsh Shadows, talks about how to create print-n-play games and the many reasons why you might want to.
Rachel is super active in the PnP community, and we discuss her thoughts on best practices, tools of the trade, getting a PnP game published, and more.
And here are all the links and whatnot that were discussed on the show:
(Subscribe to this list and then go to the last post on the last page to find the current month’s PNP Geeklist.)
The post How and Why You Should Create Print-n-Play Games with Rachel Bruner appeared first on Board Game Design Lab.