Audio home of The Jimquisition, featuring its lovely little podcast, Podquisition - starring Jim Sterling, Laura Kate, and Conrad Zimmerman!
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เนื้อหาจัดทำโดย Ádám Hushegyi เนื้อหาพอดแคสต์ทั้งหมด รวมถึงตอน กราฟิก และคำอธิบายพอดแคสต์ได้รับการอัปโหลดและจัดหาให้โดยตรงจาก Ádám Hushegyi หรือพันธมิตรแพลตฟอร์มพอดแคสต์ของพวกเขา หากคุณเชื่อว่ามีบุคคลอื่นใช้งานที่มีลิขสิทธิ์ของคุณโดยไม่ได้รับอนุญาต คุณสามารถปฏิบัติตามขั้นตอนที่แสดงไว้ที่นี่ https://th.player.fm/legal
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Know What You See with Brian Lowery
![Know What You See with Brian Lowery podcast artwork](https://cdn.player.fm/images/34648480/series/LVJalkitIjnweGz0/32.jpg 32w, https://cdn.player.fm/images/34648480/series/LVJalkitIjnweGz0/64.jpg 64w, https://cdn.player.fm/images/34648480/series/LVJalkitIjnweGz0/128.jpg 128w, https://cdn.player.fm/images/34648480/series/LVJalkitIjnweGz0/256.jpg 256w, https://cdn.player.fm/images/34648480/series/LVJalkitIjnweGz0/512.jpg 512w)
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In this episode, comedian and tea enthusiast Jesse Appell of Jesse's Teahouse takes us on a journey from studying Chinese comedy to building an online tea business. He shares how navigating different cultures shaped his perspective on laughter, authenticity, and community. From mastering traditional Chinese cross-talk comedy to reinventing himself after a life-changing move, Jesse and host Brian Lowery discuss adaptation and the unexpected paths that bring meaning to our lives. For more on Jesse, visit jessesteahouse.com and for more on Brian and the podcast go to brianloweryphd.com.…
CGS: Conversations in Game Studies
ทำเครื่องหมายทั้งหมดว่า (ยังไม่ได้)เล่น…
Manage series 3485944
เนื้อหาจัดทำโดย Ádám Hushegyi เนื้อหาพอดแคสต์ทั้งหมด รวมถึงตอน กราฟิก และคำอธิบายพอดแคสต์ได้รับการอัปโหลดและจัดหาให้โดยตรงจาก Ádám Hushegyi หรือพันธมิตรแพลตฟอร์มพอดแคสต์ของพวกเขา หากคุณเชื่อว่ามีบุคคลอื่นใช้งานที่มีลิขสิทธิ์ของคุณโดยไม่ได้รับอนุญาต คุณสามารถปฏิบัติตามขั้นตอนที่แสดงไว้ที่นี่ https://th.player.fm/legal
Conversations in Game Studies is a series of talks with scholars who research video games in their academic work, covering specific areas of research, as well as game studies in a broader context.
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8 ตอน
ทำเครื่องหมายทั้งหมดว่า (ยังไม่ได้)เล่น…
Manage series 3485944
เนื้อหาจัดทำโดย Ádám Hushegyi เนื้อหาพอดแคสต์ทั้งหมด รวมถึงตอน กราฟิก และคำอธิบายพอดแคสต์ได้รับการอัปโหลดและจัดหาให้โดยตรงจาก Ádám Hushegyi หรือพันธมิตรแพลตฟอร์มพอดแคสต์ของพวกเขา หากคุณเชื่อว่ามีบุคคลอื่นใช้งานที่มีลิขสิทธิ์ของคุณโดยไม่ได้รับอนุญาต คุณสามารถปฏิบัติตามขั้นตอนที่แสดงไว้ที่นี่ https://th.player.fm/legal
Conversations in Game Studies is a series of talks with scholars who research video games in their academic work, covering specific areas of research, as well as game studies in a broader context.
…
continue reading
8 ตอน
Semua episod
×Chris J. Young (University of Toronto) talks about the recent woes of Unity and how they could impact the future of the company that was once hailed as the champion of independent videogame development.
With the disappearance of a large number of video games, archiving titles is becoming essential for the future of game studies. Chris J. Young, Head of Collections and Digital Scholarship at the University of Toronto Mississauga Library, describes his institution's trailblazing efforts in video game conservation with the Syd Bolton Collection and the unique opportunities and challenges that come with integrating video games into the world of libraries. Video version available on YouTube: https://youtu.be/f3ASYPHrKqE?si=2AT-naU3g642ctYG…
Kristian A. Bjørkelo (University of Bergen) discusses the prevalence of Dungeons and Dragons in game scholarship and how the overt focus on D&D games and players may be unwittingly contributing to the monopoly of Wizards of the Coast (and its parent company Hasbro) on the roleplaying scene. Link to original article: https://eludamos.org/index.php/eludamos/article/view/6981 To follow Kristian on social media: https://twitter.com/madmullah https://www.instagram.com/madmullahhastur/…
![Artwork](/static/images/128pixel.png)
1 Conversations in Game Studies (CGS) #5: Tijana Rupcic - Spirituality in Dystopian Video Games 27:42
Tijana Rupčić (Central European University, Vienna) discusses the importance of spirituality in dystopian video games, with particular focus on Everybody's Gone to the Rapture, Death Stranding, and Cyberpunk 2077, which touch on the idea of transhumanism and on the implications of transcending death. Original study: https://www.mdpi.com/2077-1444/14/2/247 Tijana on social media: https://twitter.com/FerejaTina…
![Artwork](/static/images/128pixel.png)
1 Conversations in Game Studies (CGS) #4: Krobová, Švelch, Janik - Post-Soviet Spaces in Video Games 34:05
Tereza Fousek Krobová (Charles University, Prague), Jaroslav Švelch (Charles University, Prague) and Justyna Janik (Jagiellonian University, Cracow) discuss the representation of post-Soviet spaces in contemporary horror video games and how the depiction of Central and Eastern Europe has evolved over the past decades across various genres. Video version https://youtu.be/yRyfCP7HSg8 Link to original study https://www.tandfonline.com/doi/full/10.1080/2040350X.2022.2071520 Prague Game Production Studies Group https://gameproductionstudies.fsv.cuni.cz/ To follow the guests on social media https://twitter.com/raguklemenso…
Amanda Cote (University of Oregon) discusses how crunch has become deeply embedded in the video game industry, leading developers to distinguist between "good crunch" and "bad crunch." YouTube version: https://youtu.be/DQltuh_Ewlw Follow Amanda on social media: https://twitter.com/accote http://www.amandaccote.com/ Original Study: https://journals.sagepub.com/doi/10.1177/14614448211014213…
![Artwork](/static/images/128pixel.png)
1 Conversations in Game Studies (CGS) #2: Chris Young - Canadian Indie Scene and the Monopoly of Unity 35:40
Chris J. Young (University of Toronto) discusses how the Canadian independent video game maker scene has evolved thanks to such robust tools as the Unity Engine, as well as how Unity managed to become a silent giant in the video game industry thanks to its strong grip on the indie scene and mobile platforms. Video version: https://www.youtube.com/watch?v=TEp8g4y-cJk Chris on social media: https://twitter.com/drchrisjyoung Link to study: https://tspace.library.utoronto.ca/bitstream/1807/89734/3/Young_Chris_J_... Game Production Studies: https://library.oapen.org/handle/20.500.12657/47043 Syd Bolton collection at the U of T: https://collections.utm.utoronto.ca/collections/syd-bolton-collection…
Jan Švelch (Charles University in Prague, Czech Republic) discusses how player surveillance and the gathering of player data have become a norm in the gaming industry and how developers and publishers have entered into a seemingly reciprocal relationship with players, who receive limited access to this data through infographics and "fun fact" metrics that are disseminated among players and in the gaming press. Video version: https://youtu.be/azt34I65v5U To follow Jan on social media: https://mobile.twitter.com/snewgoblin Link to study: https://journals.sagepub.com/doi/abs/10.1177/14614448221097889 Prague Game Production Studies Group: https://gameproductionstudies.fsv.cuni.cz/ Links to infographics: https://gallery.neoseeker.com/Shadow+of+Death/photostream/2745099782 https://www.reddit.com/r/HuntShowdown/comments/fc95ab /hunt_second_anniversary_infographics_compiled/ https://www.pcgamer.com/mass-effect-3-infographic/ https://geekoutpost.com/cyberpunk-2077-stat-memes-flood-the-community-af... Main theme: Technology by 2TECH-AUDIO | https://2tech-audio.bandcamp.com Music promoted by https://www.free-stock-music.com…
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