Interviews with scholars of game studies about their books.
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Learn all about the academic field of game studies!
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Philosophy is like plumbing for ideas - it makes connections and keeps everything flowing. In this podcast, Graham and his guests are doing some philosophical plumbing for game studies. We'll be asking questions like: Why are philosophers always talking about games? Is philosophy itself a game? How can we use games to understand philosophy - and how can we use philosophy to understand games? This podcast will use philosophy to study games and games to study philosophy. Anyone interested in p ...
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This podcast is en excerpt of my devlog in which i talk about one ludological topic each week. I will try to deconstruct a mechanic or part of a game, see what its benefits and drawbacks are and try to come up with ideas on how to use it and what can be improved.
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Conversations in Game Studies is a series of talks with scholars who research video games in their academic work, covering specific areas of research, as well as game studies in a broader context.
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GameStudiesAudiofied: Dein deutschsprachiger Interview-Podcast mit SpieleforscherInnen: Was erforschen sie? Was treibt sie an? Was spielen sie? Das Logo stammt seit Juli 2017 von Michael Förtsch und löste das alte von einem jungen Mode-Designer, der unter dem Pseudonym eykhlas auf fiverr zu finden ist, ab. Audio-Intro und -Outro stammen von Monaco F. Rudolf Inderst: *1978 in München. Doppelt promoviert arbeitet er als Ressortleiter für digitale Spiele bei nahaufnahmen.ch. Coacht & trainiert ...
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Jordan Minor, "Video Game of the Year: A Year-By-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977" (Abrams, 2023)
17:07
17:07
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17:07
Pong. The Legend of Zelda. Final Fantasy VII. Rock Band. Fortnite. Animal Crossing: New Horizons. For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and tech …
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73 – Wardrip-Fruin – How Pac-Man Eats
2:22:09
2:22:09
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2:22:09
We talk about Noah Wardrip-Fruin’s How Pac-Man Eats. Note: Still confirming that Riven eventually released for the Sega Saturn. Buy the shirt! Support this show on Patreon! Buy books from our Bookshop.org page! Follow Ranged Touch on Twitter. Follow CMRN on Twitter. Follow Michael on Twitter. Chris Hunt created the theme song for this show.…
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Marta Fijak and Artur Ganszyniec, "How and Why We Make Games" (CRC Press, 2024)
32:51
32:51
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32:51
How and Why We Make Games (CRC Press, 2024) delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses. It explores diverse themes such as authorship, creative responsibility, the tension between games as a product and games as a form of cultural expression, and the myth …
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Today, we’re playing with voice assistants and thinking about the role of voices in gaming with our guest, game designer and NYU professor Frank Lantz. Over the past nightmare year of the coronavirus, many of us have been hunkered down, trying to figure out how to pass the time with our families. Board game sales on Amazon were up 4,000% percent in…
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Jordan Magnuson, "Game Poems: Videogame Design as Lyric Practice" (Amherst College Press, 2023)
35:18
35:18
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35:18
Scholars, critics, and creators describe certain videogames as being “poetic,” yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice (Amherst College Press, 2023), independent game designer Jordan Magnuson explores the convergences between game making and lyric poetry and makes the surprising p…
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Sarah Malanowski and Nicholas R. Baima, "Why It's Ok to Be a Gamer" (Routledge, 2024)
24:39
24:39
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24:39
If you enjoy video games as a pastime, you are certainly not alone—billions of people worldwide now play video games. However, you may still find yourself reluctant to tell others this fact about yourself. After all, we are routinely warned that video games have the potential to cause addiction and violence. And when we aren’t being warned of their…
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Christopher B. Patterson and Tara Fickle, "Made in Asia/America: Why Video Games Were Never (Really) about Us" (Duke UP, 2024)
40:34
40:34
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40:34
Made in Asia/America: Why Video Games Were Never (Really) about Us (Duke UP, 2024) explores the key role video games play within the race makings of Asia/America. Its fourteen critical essays on games, ranging from Death Stranding to Animal Crossing, and five roundtables with twenty Asian/American game makers examine the historical entanglements of…
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1.7 Graeber's Fun -- Aris Politopoulos
1:02:58
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1:02:58
Aris Politopoulos joins me to discuss David Graeber's essay "What's the Point if We Can't Have Fun?" We also discuss Aaron Trammel's recent book Repairing Play, which you can find here: https://mitpress.mit.edu/9780262545273/repairing-play/ For more from Aris and to learn about his work at Leiden University, you can check out his appearance on my o…
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Tore C. Olsson, "Red Dead's History: A Video Game, an Obsession, and America's Violent Past" (St. Martin's Press, 2024)
1:15:43
1:15:43
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1:15:43
Red Dead Redemption and Red Dead Redemption II, set in 1911 and 1899, are the most-played American history video games since The Oregon Trail. Beloved by millions, they’ve been widely acclaimed for their realism and attention to detail. But how do they fare as re-creations of history? In Red Dead's History: A Video Game, an Obsession, and America's…
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72 – Myst: Masterpiece Edition
2:00:08
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2:00:08
We talk about Cyan’s Myst. Note: Riven did eventually come out for the Sega Saturn. Buy the shirt! Support this show on Patreon! Buy books from our Bookshop.org page! Follow Ranged Touch on Twitter. Follow CMRN on Twitter. Follow Michael on Twitter. Chris Hunt created the theme song for this show.โดย Ranged Touch
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1.6 Huizinga's Homo Ludens -- Martin Roth
1:02:44
1:02:44
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1:02:44
Martin Roth, of the Ritsumeikan Center for Game Studies at Ritsumeikan University in Kyoto, joins me to discuss Homo Ludens, Johan Huizinga's 1938 study of play and culture. Martin and I discuss the way that Homo Ludens can be considered the first "game studies" book, but also all of the ways that it is more complicated and surprising than its repu…
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Sören Schoppmeier, "Playing American: Open-World Videogames and the Reproduction of American Culture" (De Gruyter, 2023)
25:08
25:08
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25:08
Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American: O…
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1.5 Agon and Ancient Greek Society -- David Potter
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41:54
Historian David Potter joins me to discuss the concept of agon, or competitive play, and how it animated everything in ancient Greek society from sports to education to politics to art. And Plato's The Republic, often considered the foundation of Western philosophy, was an attempt to end the agonistic nature of society.…
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Souvik Mukherjee, "Videogames in the Indian Subcontinent: Development, Culture(s) and Representations" (Bloomsbury, 2022)
25:09
25:09
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25:09
While there has been considerable research on digital cultures in the Indian Subcontinent, video games have received scant attention so far. Yet, they are hugely influential. Globally, India is perceived as a ‘sleeping giant’ of the video game industry with immense untapped potential, and Bangladesh, Pakistan, Sri Lanka, Nepal and Bhutan also have …
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71 – Pinchbeck – Doom: Scarydarkfast
1:26:32
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1:26:32
We talk about Dan Pinchbeck’s Doom: Scarydarkfast. Buy the shirt! Support this show on Patreon! Buy books from our Bookshop.org page! Follow Ranged Touch on Twitter. Follow CMRN on Twitter. Follow Michael on Twitter. Chris Hunt created the theme song for this show.โดย Ranged Touch
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1.4 Maria Lugones (and David Graeber) -- Miguel Sicart
1:02:10
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1:02:10
Miguel Sicart, author of Playing Software, joins me for a playful, even anarchist discussion which was supposed to be about the work of Maria Lugones but ended up being about Lugones, Graeber, Almodóvar, Maradona, and much more. You can find Miguel's work here: https://miguelsicart.net/โดย Graham Culbertson
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We talk about Bernard De Koven’s The Well-Played Game. Buy the shirt! Support this show on Patreon! Buy books from our Bookshop.org page! Follow Ranged Touch on Twitter. Follow CMRN on Twitter. Follow Michael on Twitter. Chris Hunt created the theme song for this show.โดย Ranged Touch
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CGS Shorts - Unity Engine's Fall from Grace
14:19
14:19
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14:19
Chris J. Young (University of Toronto) talks about the recent woes of Unity and how they could impact the future of the company that was once hailed as the champion of independent videogame development.โดย Ádám Hushegyi
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Edwin McRae, "Narrative Worldbuilding: A Player Centric Approach to Designing Story Rich Game Worlds" (Narrative, 2024)
28:04
28:04
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28:04
Game worlds differ from traditional fictional worlds. While literary and cinematic worlds are written to host character arcs and plots, game worlds need to be designed to host game mechanics. While Princess Leia, Mad Max and Daenerys Targaryen may leave their marks on their fictional worlds, it is YOU, the player, who will carve your personal exper…
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En Li, "Betting on the Civil Service Examinations: The Lottery in Late Qing China" (Harvard UP, 2023)
38:47
38:47
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38:47
During the Qing dynasty in China, a wide variety of people participated in a lottery game named weixing (“surname guessing”), which had participants placing bets on the surnames of civil service examination candidates. A fiercely competitive process, those who passed the various levels of the civil service and military examinations could climb the …
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1.3 Bernard Suits' The Grasshopper - C. Thi Nguyen
1:07:21
1:07:21
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1:07:21
Thi Nguyen joins me to discuss The Grasshopper, a work which takes up Wittgenstein's challenge to define a game and does so in a very productive way. Thi and I discuss the Suitsian definition of a game, how it can redefine not just our sense of games but also the meaning of life, and what this definition of games means for our understanding of agen…
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Regina Seiwald and Ed Vollans, "(Not) In the Game: History, Paratexts, and Games" (de Gruyter, 2023)
25:56
25:56
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25:56
How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring t…
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Jaakko Stenros and Markus Montola, "The Rule Book: The Building Blocks of Games" (MIT Press, 2024)
25:48
25:48
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25:48
How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work. Board games to sports, digital games to party games, gambling to role-playing games. They all share one thing in common: rules. Indeed, rules are the one and only thing game scholars agree is central to games. But what, in fact, are rules?…
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69 – Hunter – Playing Real
1:58:40
1:58:40
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1:58:40
We talk about Lindsay Brandon Hunter’s Playing Real: Mimesis, Media, and Mischief. Buy the shirt! Support this show on Patreon! Buy books from our Bookshop.org page! Follow Ranged Touch on Twitter. Follow CMRN on Twitter. Follow Michael on Twitter. Chris Hunt created the theme song for this show.โดย Ranged Touch
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Schopenhauer on Using Games Against Anxiety (Minigame 2)
21:19
21:19
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21:19
Why do you feel anxious, according to Schopenhauer? Excess energy! What should you do about it? Play a game!โดย Graham Culbertson
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Seeing Like a Game -- C. Thi Nguyen
1:11:15
1:11:15
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1:11:15
Philosopher of games C. Thi Nguyen joins me to discuss his current work on the intersection of anarchism and games studies. The conversation was so much fun that I started this podcast to continue exploring this topic. For more from Thi, here's his website: https://objectionable.net/โดย Graham Culbertson
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Conversations in Game Studies (CGS) #7: Chris Young - Preserving Video Games in Libraries
35:35
35:35
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35:35
With the disappearance of a large number of video games, archiving titles is becoming essential for the future of game studies. Chris J. Young, Head of Collections and Digital Scholarship at the University of Toronto Mississauga Library, describes his institution's trailblazing efforts in video game conservation with the Syd Bolton Collection and t…
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68 – Švelch – Player vs Monster
1:29:39
1:29:39
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1:29:39
We talk about Jaroslav Švelch’s Player vs Monster. Buy the shirt! Support this show on Patreon! Buy books from our Bookshop.org page! Follow Ranged Touch on Twitter. Follow CMRN on Twitter. Follow Michael on Twitter. Chris Hunt created the theme song for this show.โดย Ranged Touch
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1.2: Wittgenstein and Game Definitions --Jonne Arjoranta
49:17
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49:17
Jonne Arjoranta the of Centre of Excellence in Game Culture Studies joins me to talk about games and definitions in Ludwig Wittgenstein's Philosophical Investigations. You can find Jonne's articles on the topics below: "Game Definitions - A Wittgensteinian Approach" https://gamestudies.org/1401/articles/arjoranta "How to Define Games and Why We Nee…
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Mario, Roguelites, and Nietzsche's Eternal Recurrence (Minigame 1)
14:30
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14:30
How would you feel if you had to live life over and over again? Would it be like playing Slay the Spire? Or maybe Super Mario Bros?โดย Graham Culbertson
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Nick Jones, "Gooey Media: Screen Entertainment and the Graphic User Interface" (Edinburgh UP, 2023)
1:00:34
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1:00:34
The Graphic User Interface, or GUI, is the adhesive centre of today’s screen entertainment web. From films and television to apps and videogames, it holds together a multitude of media and shapes the way they are accessed, organised, created, consumed, and manipulated. However, it does not do so without leaving viscous traces, and Gooey Media: Scre…
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Peter D. McDonald, "Run and Jump: The Meaning of the 2D Platformer" (MIT Press, 2024)
22:06
22:06
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22:06
How abstract design decisions in 2D platform games create rich worlds of meaning for players. Since the 1980s, 2D platform games have captivated their audiences. Whether the player scrambles up the ladders in Donkey Kong or leaps atop an impossibly tall pipe in Super Mario Bros., this deceptively simple visual language has persisted in our cultural…
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1.1: Philosophical Plumbing and Games of Truth
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31:12
This episode of How to Do Things with Games begins with Mary Midgley’s 1974 question: “Why do philosophers talk about games so much?” Well, why do they (she continues)? I’m not sure, but I’m sure there’s work that needs to be done on the philosophy of games, philosophical infrastructure that can, like plumbing, help ideas flow. I also discuss the d…
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Poppy Wilde, "Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities" (Routledge, 2023)
26:42
26:42
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26:42
Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities (Routledge, 2023) explores the relationship between avatar and gamer in the massively multiplayer online roleplaying game World of Warcraft, to examine notions of entangled subjectivity, affects, and embodiments – what it means and how it feels to be posthuman. With a focus on posthuma…
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67 – Kelly González – Ready Player Juan
1:50:40
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1:50:40
We talk about Carlos Gabriel Kelly González’s Ready Player Juan. Buy the shirt! Support this show on Patreon! Buy books from our Bookshop.org page! Follow Ranged Touch on Twitter. Follow CMRN on Twitter. Follow Michael on Twitter. Chris Hunt created the theme song for this show.โดย Ranged Touch
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66 – Cote – Gaming Sexism
1:52:29
1:52:29
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1:52:29
We talk about Amanda Cote’s Gaming Sexism. Buy the shirt! Support this show on Patreon! Buy books from our Bookshop.org page! Follow Ranged Touch on Twitter. Follow CMRN on Twitter. Follow Michael on Twitter. Chris Hunt created the theme song for this show.โดย Ranged Touch
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Stefano Gualeni, "The Clouds: An Experiment in Theory-Fiction" (Routledge, 2023)
20:28
20:28
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20:28
On a slow autumn afternoon, an atmospheric physicist working at the Malta Weather Station receives a surprising email from a colleague working in the United Kingdom: something troubling has apparently been detected during one of their research flights. The ensuing meteorological mystery is the starting point for the science fiction novella The Clou…
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Cross-Cultural Research on Gaming and “Gaming Disorder”
26:52
26:52
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26:52
In 1998 the phrase “internet addiction” was first used to describe problematic prolonged internet use, and encompassed a wide range of online activities including reading news, connecting in chat rooms, viewing pornography, and gambling. Since then, particular focus has been placed on internet gaming, and in 2022 the World Health Organization’s Int…
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Hartmut Koenitz, "Understanding Interactive Digital Narrative: Immersive Expressions for a Complex Time" (Routledge, 2023)
22:07
22:07
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22:07
This remarkably clearly written and timely critical evaluation of core issues in the study and application of interactive digital narrative (IDN) untangles the range of theories and arguments that have developed around IDN over the past three decades. Looking back over the past 30 years of theorizing around interactivity, storytelling, and the digi…
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David B. Nieborg and Maxwell Foxman, "Mainstreaming and Game Journalism" (MIT Press, 2023)
34:07
34:07
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34:07
Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility. Mainstreaming and Game Journalism (MIT Press, 2023) addresses both the history and current practice of game journalism, along with the roles writers and industry play in conveying that the medium is a “mainstream” form of entertainment. Through…
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65 – Ito – Engineering Play
1:46:09
1:46:09
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1:46:09
We talk about Mizuko Ito’s Engineering Play: A Cultural History of Children’s Software. Buy the shirt! Support this show on Patreon! Buy books from our Bookshop.org page! Follow Ranged Touch on Twitter. Follow CMRN on Twitter. Follow Michael on Twitter. Chris Hunt created the theme song for this show.…
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Emma Reay, "The Child in Videogames: From the Meek, to the Mighty, to the Monstrous" (Palgrave Macmillan, 2023)
29:17
29:17
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29:17
Drawing across Games Studies, Childhood Studies, and Children’s Literature Studies, Emma Reay's book The Child in Videogames: From the Meek, to the Mighty, to the Monstrous (Palgrave Macmillan, 2023) redirects critical conversations away from questions of whether videogames are ‘good’ or ‘bad’ for child-players and towards questions of how videogam…
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Robert Houghton, "Playing the Middle Ages: Pitfalls and Potential in Modern Games" (Bloomsbury, 2023)
25:33
25:33
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25:33
The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. Playing the Middle Ages: Pitfalls and Potential in Modern Games (Bloomsbury, 2023) addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these …
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64 – Nguyen – The Digital Is Kid Stuff
1:15:48
1:15:48
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1:15:48
We talk about Josef Nguyen’s 2021 book The Digital Is Kid Stuff: Making Creative Laborers for a Precarious Economy. Buy the shirt! Support this show on Patreon! Buy books from our Bookshop.org page! Follow Ranged Touch on Twitter. Follow CMRN on Twitter. Follow Michael on Twitter. Chris Hunt created the theme song for this show.…
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Chad Randl and D. Medina Lasansky, "Playing Place: Board Games, Popular Culture, Space" (MIT Press, 2023)
37:34
37:34
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37:34
An essay collection exploring the board game's relationship to the built environment, revealing the unexpected ways that play reflects perceptions of space. Board games harness the creation of entirely new worlds. From the medieval warlord to the modern urban planner, players are permitted to inhabit a staggering variety of roles and are prompted t…
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Peter Nelson, "Computer Games As Landscape Art" (Palgrave Macmillan, 2023)
36:44
36:44
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36:44
Peter Nelson's book Computer Games As Landscape Art (Palgrave Macmillan, 2023) proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play. Like paint on canvas, the game engine is taken as the underlying medium, and using the Valve Source Engine as the pri…
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Conversations in Game Studies (CGS) #6: Kristian Bjørkelo - Is There Too Much D&D?
32:10
32:10
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32:10
Kristian A. Bjørkelo (University of Bergen) discusses the prevalence of Dungeons and Dragons in game scholarship and how the overt focus on D&D games and players may be unwittingly contributing to the monopoly of Wizards of the Coast (and its parent company Hasbro) on the roleplaying scene. Link to original article: https://eludamos.org/index.php/e…
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63 – Kinder – Playing With Power
1:43:00
1:43:00
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1:43:00
We talk about Marsha Kinder’s 1991 classic Playing With Power. Buy the shirt! Support this show on Patreon! Buy books from our Bookshop.org page! Follow Ranged Touch on Twitter. Follow CMRN on Twitter. Follow Michael on Twitter. Chris Hunt created the theme song for this show.โดย Ranged Touch
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Gabe Durham, "The Legend of Zelda: Majora's Mask" (Boss Fight Books, 2020)
1:00:07
1:00:07
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For the third anniversary of the Asian Review of Books podcast, I wanted to do something a little different today—and talk about another one of my hobbies, video games. For video game players of—let’s call them the elder millennial set and older—there’s something special about the final dozen or so years of the 20th century. The Super Nintendo, the…
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Ben Whaley, "Toward a Gameic World: New Rules of Engagement from Japanese Video Games" (U Michigan Press, 2023)
47:21
47:21
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47:21
Ben Whaley’s Toward a Gameic World: New Rules of Engagement from Japanese Video Games (U Michigan Press 2023) examines the pathbreaking engagement strategies of four Japanese video games produced between 2002 and 2015. Each of these “persuasive games” deploys a distinct strategy of engagement to push players to engage with real-world social issues …
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