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Thousand Ant Indie Dev Podcast

Matt Mirrorfish and Sam Eng

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In this game dev podcast with Matt Mirrorfish and Sam Eng of Thousand Ant we talk about making indie games in Unity3d, programming in C#, how to find the right software design architecture, artistic expression in games and a whole lot more.
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• In today's episode we talk about our past jam experiences and share some valuable tips with you all! 00:00 - Intro (welcoming a new member - STON) 01:18 - What was it like to take part in Brackeys Game Jam once again? 03:58 - How did you come up with an idea for the game jam? 07:27 - What did you like working on whilst making LASERKEEP? 09:18 - W…
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• In today's episode we talk about Team Melon's 1st year anniversary, video game genres and the importance of story & characters in games! 00:00 - Intro (1st year anniversary and welcoming Casino) 01:05 - Team Melon's 1st year experience 18:54 - What's your favorite game genre? 28:50 - What makes a video game character iconic? 34:12 - What's the mo…
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• In today's episode we talk about our first game dev experiences, the challenges in it and the game industry. 00:00:00 - Intro 0:00:40 - What was your first game dev experience? 0:16:17 - How did you first start learning game development? 0:24:52 - What is or was the biggest challenge of your game dev journey? 0:30:52 - Was there ever a situation …
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Not all of the Team Melon members were able to join us in this podcast. They might be able to join us in the future. In today's episode we introduce Team Melon and we answered to the following questions: 00:00 - Introduction. How did team melon come to be? 02:38 - If you weren't a game developer, what would you be? 05:00 - How has game development …
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In this episode of the Thousand Ant Podcast Matt Mirrorfish speaks with indie video game developer Dan Cook, developer of Cozy Grove, Triple Town and Alphabear, among many others together with David Edery and the team at Spry Fox. We talk about indie game development theory, game design and Dan's story in the game industry. Find Tom on Twitter: htt…
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In this episode of the Thousand Ant Podcast Matt Mirrorfish speaks with indie video game developer Tom Betts, developer of Sir You're Being Hunted, Signal From Tolva and the Light Will Keep Us Safe together with the team at Big Robot. We talk about indie game development, ways of funding indie games, experimentation and more. Find Tom on Twitter: h…
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In this podcast Matt Mirrorfish sits down with Tory Vestergaard and Bryan Mehr of Sirenix, makers of Odin Inspector and Serializer one of the most popular and powerful Unity editor programming extensions on the Unity Asset Store. We talk about how the company got started, some of their ups and downs, what it's like working as a part of the Unity3D …
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In this episode of the Thousand Ant Podcast Matt speaks with Professor Michael Sellers who is Director of the Game Design Program at Indiana University. Mike has a long and storied experience in the game design field with stints at Maxis, Kabam and many others over his decades in the industry. He's also the author of "Advanced Game Design: A System…
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In this episode of the Thousand Ant Podcast Matt speaks with Kennedy from @cozy.games about her work as a content creator and the community she leads who love to play cute and cozy games like Animal Crossing, Stardew Valley and many others. This is a bit of a different episode speaking with a content creator as opposed to a developer or business pe…
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In this episode of the Thousand Ant Podcast Matt Mirrorfish speaks with Thomas Reisenegger from indie games promotion agency Future Friends Games. Matt and Thomas discuss the fundamentals of marketing and promoting an indie game in 2021, how to succeed on Steam, what makes some games more marketable than others, what a PR agency even exactly does, …
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In this episode of the Thousand Ant Podcast Matt speaks with indie game developer Kyle Kukshtel about the indie game scene in New York, rants a bit about life in America (this was recorded pre-election 2020), indie game scenes in general, Kyle's awesome sci-fi spiritual strategy game Cantata, his free open source game data editor Depot and a whole …
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In this episode of the Thousand Ant Podcast Matt speaks with Jonas Tyroller, who is a game developer and content creator. He is currently working on Will You Snail, an AI driven platformer with rage-game-elements and runs a terrific YouTube channel publishing game development content. He was also part of the team at GrizzlyGames who released Island…
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In this episode of the Thousand Ant Podcast Matt Mirrorfish speaks with Jason Storey who you may have seen on Infallible Code, Jason Weimann's channel and many other respected channels of the Unity Gamedev sphere. He's also active on the Thousand Ant Discord, along with many others, in particular that of Infallible Code if you want to interact with…
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In this game dev podcast with Matt Mirrorfish and Sam Eng of Thousand Ant we talk about making indie games in Unity3d, game design and the progress on both of our indie game projects Skate Story and Untitled Cute Space Game. We also take a look at the release notes for the Unity 2020.2 beta, talk about giant hamburgers, skate videos and a whole lot…
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In this game dev podcast with Matt Mirrorfish and Matt Gambell of Game Dev Guide we talk about making indie games in Unity3d, staying motivated on long projects, programming in C#, how to find the right software design architecture, when to use assets or not, and a whole lot more. This is our second episode so we're just getting warmed up but drop …
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In this game dev podcast with Matt Mirrorfish and Sam Eng of Thousand Ant we talk about making indie games in Unity3d, programming in C#, how to find the right software design architecture, artistic expression in games and a whole lot more. This is our first episode so we're just getting warmed up but drop us a comment if you enjoyed it or you have…
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