Learn all about the academic field of game studies!
…
continue reading
Interviews with scholars of game studies about their books.
…
continue reading
Philosophy is like plumbing for ideas - it makes connections and keeps everything flowing. In this podcast, Graham and his guests are doing some philosophical plumbing for game studies. We'll be asking questions like: Why are philosophers always talking about games? Is philosophy itself a game? How can we use games to understand philosophy - and how can we use philosophy to understand games? This podcast will use philosophy to study games and games to study philosophy. Anyone interested in p ...
…
continue reading
Welcome to Game Studies for Everyone, the podcast where complex game research becomes accessible to everyone! Join our co-hosts as they break down cutting-edge research in games and interactive media. Each 15 to 20 minute episode transforms academic findings into bite-sized, engaging discussions that everyone can enjoy. Whether you’re a gamer, developer, or just curious about the science behind the games you love, Game Studies for Everyone is your go-to source for easy-to-digest insights. No ...
…
continue reading
This podcast is en excerpt of my devlog in which i talk about one ludological topic each week. I will try to deconstruct a mechanic or part of a game, see what its benefits and drawbacks are and try to come up with ideas on how to use it and what can be improved.
…
continue reading
Conversations in Game Studies is a series of talks with scholars who research video games in their academic work, covering specific areas of research, as well as game studies in a broader context.
…
continue reading
GameStudiesAudiofied: Dein deutschsprachiger Interview-Podcast mit SpieleforscherInnen: Was erforschen sie? Was treibt sie an? Was spielen sie? Das Logo stammt seit Juli 2017 von Michael Förtsch und löste das alte von einem jungen Mode-Designer, der unter dem Pseudonym eykhlas auf fiverr zu finden ist, ab. Audio-Intro und -Outro stammen von Monaco F. Rudolf Inderst: *1978 in München. Doppelt promoviert arbeitet er als Ressortleiter für digitale Spiele bei nahaufnahmen.ch. Coacht & trainiert ...
…
continue reading
1
Games "You" Should Know: Breaking the Game: Finding Meaning in "You"
15:24
15:24
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
15:24
What if the point of a game wasn’t to win, but to question why we play at all? In this episode, we explore the thought-provoking and unconventional video game You, a critical gameplay experience that flips traditional gaming conventions on their head. Set in a platformer world where words shape your path, players guide the character “You” through a…
…
continue reading
1
A Board Game Whose Rules Will Never be Known -- Amabel Holland
48:38
48:38
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
48:38
Board game designer Amabel Holland joins me to discuss her recent board game The City of Six Moons. City of Six Moons isn't an ordinary game - the game is presented as an alien object, and the rules are in an unknown language. Amabel joins me to talk about what this means for games, rules, systems, communication, and knowledge itself. Along the way…
…
continue reading
1
Gabe Durham, "Bible Adventures" (Boss Fight Books, 2015)
29:15
29:15
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
29:15
In the beginning, a small unlicensed game development company was hit with divine inspiration: They could make a lot of money (and escape the wrath of Nintendo) by creating games for Christians. With the release of the 1990 NES platformer Bible Adventures, the developers saw what they had made, and it was good. Or, at least, good enough. Based on e…
…
continue reading
1
75 – Jameson – Postmodernism
2:30:56
2:30:56
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
2:30:56
We talk about Fredric Jameson’s “Postmodernism, or The Cultural Logic of Late Capitalism” which was originally published in New Left Review in 1984. Note: Checked one more time — Riven did eventually release for the Sega Saturn. Buy the shirt! Support this show on Patreon! Buy books from our Bookshop.org page! Follow Ranged Touch on Twitter. Follow…
…
continue reading
1
Seth E. Jenny et al., "Routledge Handbook of Esports" (Routledge, 2024)
35:37
35:37
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
35:37
The Routledge Handbook of Esports (Routledge, 2024) offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, the book emphasizes the multifaceted nature of esports and explores the most pressing issues defining the compet…
…
continue reading
1
Games You Should Know: Breaking Boundaries and the Surprising Impact of Stolen Kisses
14:49
14:49
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
14:49
In this episode, we explore the groundbreaking mobile game Stolen Kisses, designed to upend the heteronormative tropes of traditional affection games and create a more inclusive, diverse experience for players. Developed as both a game and a social experiment, Stolen Kisses offers a variety of characters for players to engage with, challenging norm…
…
continue reading
1
Yaraslau Kot, "Central and Eastern European Histories and Heritages in Video Games" (Routledge, 2024)
35:52
35:52
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
35:52
Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, Central and Eastern European Histories and Heritages in Video Games (Routledge, 2024) looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches…
…
continue reading
1
The Emulation Game of Japanese Culture -- Morgan Pitelka
1:12:50
1:12:50
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
1:12:50
This episode is co-hosted by David Hall, PhD Candidate in ECL at UNC. David and I are joined by Morgan Pitelka, Professor of Asian and Middle Eastern Studies and of History at UNC - Chapel Hill, joins us to discuss representations of the early modern period in Japan, video games and otherwise. Over a discussion ranging from 8th century historiograp…
…
continue reading
What happens when you adapt a literary classic into a game using only emoji? In this episode, we dive into The Unbearable Lightness of Meaning, a game inspired by Milan Kundera's The Unbearable Lightness of Being. We explore how this innovative adaptation uses emoji as its primary storytelling tool, pushing the boundaries of what these tiny symbols…
…
continue reading
In this episode, we explore a fascinating case study from the "Critical Gameplay" series, focusing on the video game Healer and its bold reimagining of what it means to play. Healer challenges the traditional mechanics of war games by flipping the script—players aren’t there to fight; they’re there to heal. Through its innovative "unshooting" mecha…
…
continue reading
1
Breaking the Game: The Power of Critical Games in Challenging Conventions
20:54
20:54
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
20:54
What happens when games go beyond fun and entertainment to challenge societal norms and player expectations? In this episode, we dive into the growing field of "critical games," a transformative genre in the video game industry. These aren't your typical games; designed with a critical lens, they disrupt conventional gameplay to provoke thought and…
…
continue reading
1
Code & Creativity: Unveiling the Philosophy Behind Software Design
15:25
15:25
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
15:25
Ever wondered how the software you use shapes your creativity? In this episode, we unpack a thought-provoking study from the International Journal of the Humanities that dives into the philosophy behind software design. The author reveals how every design choice in software isn’t just functional—it’s philosophical, influencing how we create and int…
…
continue reading
1
Games as Art, in Scotlands Blank Arcade 2016
16:52
16:52
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
16:52
Step into the immersive world of digital games and interactive art with our latest episode, where we dive deep into Blank Arcade 2016, an early and pioneering exhibition that showcased games as art worthy of the gallery space. Join us as we explore the catalog's most captivating entries, guided by curators Lindsay Grace and Emilie Reed, who highlig…
…
continue reading
1
Richard Moss, "Tale of Two Halves: The History Of Football Video Games" (Bitmap Books, 2024)
37:28
37:28
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
37:28
Painstakingly researched and written by football-obsessed writer and experienced game journalist, historian, and documentarian Richard Moss – author of Bitmap's own The Secret History of Mac Gaming – A Tale of Two Halves: The History Of Football Video Games stays keenly on the ball as it shares the rich and influential history of video game footbal…
…
continue reading
1
Play with Purpose: Unraveling the Art of Critical Gameplay Design
12:00
12:00
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
12:00
In this episode, we dive into the fascinating world of "critical gameplay design," an innovative form of game development that challenges the norms of traditional gaming. Discover how critical gameplay is more than just entertainment; it's a powerful platform for questioning societal values and sparking conversations about social and political issu…
…
continue reading
1
Tom Smith, "Anatomy of Game Design" (CRC Press, 2024)
28:05
28:05
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
28:05
People have played games forever, but it’s only in the past few decades that people really started thinking about what games are, how they work, and how to make them better. Anatomy of Game Design (CRC Press, 2024) takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. By breaking down the system…
…
continue reading
Are the cultural norms of the art world stifling true creative breakthroughs? In this thought-provoking episode, we dive into Lindsay Grace's exploration of enculturation and its impact on artistic production. Grace pulls back the curtain on the culture of art critique, academic consensus, and the processes that shape how creativity unfolds. She di…
…
continue reading
1
Games Beyond Play: Exploring the Art of Blank Arcade 2014
19:35
19:35
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
19:35
Dive into the world where gaming meets art in our latest episode! We explore the fascinating catalog of Blank Arcade 2014, an extraordinary showcase from the Digital Games Research Association (DiGRA) conference. This collection highlights early examples of games as artistic and conceptual expressions, pushing boundaries far beyond traditional play…
…
continue reading
1
Level Up: Blank Arcade 2015 – Exploring the Art of Games
12:05
12:05
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
12:05
Dive into the groundbreaking world of Blank Arcade 2015, a second event showcasing games as you’ve never seen before. In this episode, we uncover how this experimental exhibition transforms traditional game design into a powerful art form. From the physical challenge of 'Shapes,' a neurorehabilitation game that redefines physical therapy, to the di…
…
continue reading
1
Game On: Curating Digital Art in the 21st Century
20:55
20:55
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
20:55
In this episode, we explore the challenges and opportunities of exhibiting interactive media in today's museums and galleries. Drawing from her extensive global experience organizing game art exhibitions, Grace breaks down the different approaches—exhibitions, festivals, and showcases—revealing the strengths and limitations of each. We dive into th…
…
continue reading
1
The Rise of eSports: Mental Agility and the Shift in Modern Values
15:18
15:18
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
15:18
In this episode, we dive deep into the world of eSports, exploring how its rapid rise mirrors evolving social values in the digital age. We’ll discuss how eSports, much like traditional sports, showcase exceptional skills—but with a twist. Instead of physical dominance, eSports champions mental agility, strategic thinking, and problem-solving prowe…
…
continue reading
1
Games, Addiction, and Violence: Unpacking the Moral Panics
11:02
11:02
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
11:02
In this episode, we dive into the ongoing debate surrounding video games and their impact on society. From accusations of fostering addiction to claims of inciting violence, games have long been a target of moral panics. But how much of this is rooted in fact, and how much in fear? Join us as we explore the history of moral panics, the science behi…
…
continue reading
In this episode of Game Studies for Everyone, we explore the exciting potential of newsgames as a tool for delivering timely news in a fast-paced media world. Based on a Newsjam—a 36-hour event where participants collaborated to create newsgames based on current events. Can games be created quickly and effectively by non-experts? We’ll discuss the …
…
continue reading
1
Newsgames: The Future of News Delivery or Too Much for Newsrooms?
13:36
13:36
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
13:36
In this episode of Game Studies for Everyone, we explore the fascinating world of newsgames and how they’re reshaping the way we consume news. Using a case study from a major national newspaper, we dive into the challenges of creating newsgames—from the fast pace of news to the evolving game literacy of audiences. We’ll also discuss the exciting op…
…
continue reading
1
The Rise of Newsgames: Exploring the State of Interactive Games & Journalism
10:06
10:06
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
10:06
We dive into the "State of Newsgames 2020" report, which analyzes 50 newsgames from 2015 to 2020. Discover how interactive news experiences use familiar game mechanics to tackle real-world topics in short, shareable formats. We'll explore the editorial nature of newsgames, their aesthetic qualities, and how they’re shaping the future of news storyt…
…
continue reading
1
5-Minute Games You Should Know: Playable Polls – A New Era of Opinion Gathering Through Games
6:01
What if gathering public opinion could be fun and interactive? In this episode, we dive into the groundbreaking research of Lindsay Grace, who explores the use of games as polling systems. Grace introduces the concept of playable polls—interactive games designed to collect player opinions and sentiment in a more engaging and effective way than trad…
…
continue reading
1
Microgames vs. Health Misinformation: A Game-Changing Approach
14:23
14:23
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
14:23
In this episode, we dive into an innovative research project that explores how microgames can combat health misinformation in vulnerable communities. The researchers behind the study developed three unique microgame prototypes—a trivia game, a social media simulation, and an interactive fiction narrative—each designed to engage and educate players.…
…
continue reading
1
Maurice Suckling, "Paper Time Machines: Critical Game Design and Historical Board Games" (Routledge, 2024)
35:18
35:18
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
35:18
James Dunnigan’s memorable phrase serves as the first part of a title for this book, where it seeks to be applicable not just to analog wargames, but also to board games exploring non-expressly military history, that is, to political, diplomatic, social, economic, or other forms of history. Don’t board games about history, made predominantly out of…
…
continue reading
1
Part 2 of Fake News: Combatting Misinformation & Disinformation Through Video Games
14:00
14:00
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
14:00
n this second installment of our series, we continue to delve into the world of misinformation and disinformation games, but this time, we’re focusing on the powerful emotional and psychological effects these games can elicit. Using Excitation Transfer Theory and Transportation Theory, we’ll explore how emotions, empathy, and narrative immersion pl…
…
continue reading
In this exciting debut of our series on misinformation and disinformation, we dive into the world of disinformation games—engaging, thought-provoking interventions designed to combat the spread of fake news. We'll explore how these games are harnessing the power of play to change the way we interact with media, focusing on two major communication t…
…
continue reading
1
Breaking the Rules: How Critical Indie Games Challenge the Status Quo
1:09:35
1:09:35
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
1:09:35
In this episode of Game Studies for Everyone, we explore the critical design movement in indie games, led by visionary artists like Nicky Case, Lindsay Grace, and Zach Gage. These games push the boundaries of traditional game design, using gameplay to critique social conventions and question player assumptions. We’ll break down the key traits of cr…
…
continue reading
In this episode of Game Studies for Everyone, we explore a fascinating perspective from the 2011 Digital Games Research Association Conference, : Are indie games the poetry of the gaming world? We'll dive into how independent games use poetic elements like meter, metaphor, and personification to create unique player experiences. Discover how compar…
…
continue reading
In this episode, we explore how the game Factitious helps players sharpen their news literacy skills. Discover how over 500,000 players identified fake news, and the surprising patterns revealed about age, education, and performance in fighting misinformation through playful learning. Based on https://dl.acm.org/doi/10.1145/3290607.3299046…
…
continue reading
1
Leading Social Change Through Games
11:45
11:45
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
11:45
In this episode, we explore how games can lead social change by encouraging problem-solving, shifting perspectives, and inspiring action. Learn how playful strategies help tackle complex societal issues across education, policy, health, and more. Grace, L. 2024, The Patterns of Games for Leading Social Change. Journal of Leadership Studies. https:/…
…
continue reading
In this episode, we explore how persuasive games can influence societal change. Learn how games designed with macro, micro, and meta-persuasive strategies challenge norms and offer new ways to impact politics, culture, and more. From Grace, L.D. 2021, Micro, Macro and Meta-Persuasive Play to Change Society, in Persuasive Gaming in Context. Amsterda…
…
continue reading
1
Playing the System: Immigration, Games, and Investigative Journalism
13:03
13:03
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
13:03
In this episode of GS-E, we explore how interactive narratives and newsgames explain the complexities of the U.S. immigration system. Discover how a game, based on the Panama and Paradise Papers, uses persuasive play to unpack systemic biases in immigration policies between 2017–2021, reaching over 45,000 players with its engaging, investigative ap…
…
continue reading
1
Playing as Rebellion: Games Channel Civil Disobedience and Work within Politics
11:06
11:06
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
11:06
In this episode of GS-E, we dive into a fascinating intersection of play and protest. What does it mean to play as an act of rebellion? We’ll explore how parkour, skateboarding, and skywalking defy authority and embrace civil disobedience, both in the real world and in video games. Using examples from popular parkour and skateboarding games, we bre…
…
continue reading
1
74 – Guerra – Slantwise Moves
1:33:16
1:33:16
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
1:33:16
We talk about Douglas Guerra’s Slantwise Moves: Games, Literature, and Social Invention in Nineteenth-Century America. Note: Checked again — Riven did eventually release for the Sega Saturn. Buy the shirt! Support this show on Patreon! Buy books from our Bookshop.org page! Follow Ranged Touch on Twitter. Follow CMRN on Twitter. Follow Michael on Tw…
…
continue reading
1
Jordan Minor, "Video Game of the Year: A Year-By-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977" (Abrams, 2023)
17:07
17:07
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
17:07
Pong. The Legend of Zelda. Final Fantasy VII. Rock Band. Fortnite. Animal Crossing: New Horizons. For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and tech …
…
continue reading
1
Marta Fijak and Artur Ganszyniec, "How and Why We Make Games" (CRC Press, 2024)
32:51
32:51
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
32:51
How and Why We Make Games (CRC Press, 2024) delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses. It explores diverse themes such as authorship, creative responsibility, the tension between games as a product and games as a form of cultural expression, and the myth …
…
continue reading
Today, we’re playing with voice assistants and thinking about the role of voices in gaming with our guest, game designer and NYU professor Frank Lantz. Over the past nightmare year of the coronavirus, many of us have been hunkered down, trying to figure out how to pass the time with our families. Board game sales on Amazon were up 4,000% percent in…
…
continue reading
1
Jordan Magnuson, "Game Poems: Videogame Design as Lyric Practice" (Amherst College Press, 2023)
35:18
35:18
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
35:18
Scholars, critics, and creators describe certain videogames as being “poetic,” yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice (Amherst College Press, 2023), independent game designer Jordan Magnuson explores the convergences between game making and lyric poetry and makes the surprising p…
…
continue reading
1
Sarah Malanowski and Nicholas R. Baima, "Why It's Ok to Be a Gamer" (Routledge, 2024)
24:39
24:39
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
24:39
If you enjoy video games as a pastime, you are certainly not alone—billions of people worldwide now play video games. However, you may still find yourself reluctant to tell others this fact about yourself. After all, we are routinely warned that video games have the potential to cause addiction and violence. And when we aren’t being warned of their…
…
continue reading
1
73 – Wardrip-Fruin – How Pac-Man Eats
2:22:09
2:22:09
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
2:22:09
We talk about Noah Wardrip-Fruin’s How Pac-Man Eats. Note: Still confirming that Riven eventually released for the Sega Saturn. Buy the shirt! Support this show on Patreon! Buy books from our Bookshop.org page! Follow Ranged Touch on Twitter. Follow CMRN on Twitter. Follow Michael on Twitter. Chris Hunt created the theme song for this show.…
…
continue reading
1
Christopher B. Patterson and Tara Fickle, "Made in Asia/America: Why Video Games Were Never (Really) about Us" (Duke UP, 2024)
40:34
40:34
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
40:34
Made in Asia/America: Why Video Games Were Never (Really) about Us (Duke UP, 2024) explores the key role video games play within the race makings of Asia/America. Its fourteen critical essays on games, ranging from Death Stranding to Animal Crossing, and five roundtables with twenty Asian/American game makers examine the historical entanglements of…
…
continue reading
1
1.7 Graeber's Fun -- Aris Politopoulos
1:02:58
1:02:58
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
1:02:58
Aris Politopoulos joins me to discuss David Graeber's essay "What's the Point if We Can't Have Fun?" We also discuss Aaron Trammel's recent book Repairing Play, which you can find here: https://mitpress.mit.edu/9780262545273/repairing-play/ For more from Aris and to learn about his work at Leiden University, you can check out his appearance on my o…
…
continue reading
1
Tore C. Olsson, "Red Dead's History: A Video Game, an Obsession, and America's Violent Past" (St. Martin's Press, 2024)
1:15:43
1:15:43
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
1:15:43
Red Dead Redemption and Red Dead Redemption II, set in 1911 and 1899, are the most-played American history video games since The Oregon Trail. Beloved by millions, they’ve been widely acclaimed for their realism and attention to detail. But how do they fare as re-creations of history? In Red Dead's History: A Video Game, an Obsession, and America's…
…
continue reading
1
72 – Myst: Masterpiece Edition
2:00:08
2:00:08
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
2:00:08
We talk about Cyan’s Myst. Note: Riven did eventually come out for the Sega Saturn. Buy the shirt! Support this show on Patreon! Buy books from our Bookshop.org page! Follow Ranged Touch on Twitter. Follow CMRN on Twitter. Follow Michael on Twitter. Chris Hunt created the theme song for this show.โดย Ranged Touch
…
continue reading
1
1.6 Huizinga's Homo Ludens -- Martin Roth
1:02:44
1:02:44
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
1:02:44
Martin Roth, of the Ritsumeikan Center for Game Studies at Ritsumeikan University in Kyoto, joins me to discuss Homo Ludens, Johan Huizinga's 1938 study of play and culture. Martin and I discuss the way that Homo Ludens can be considered the first "game studies" book, but also all of the ways that it is more complicated and surprising than its repu…
…
continue reading
1
Sören Schoppmeier, "Playing American: Open-World Videogames and the Reproduction of American Culture" (De Gruyter, 2023)
25:08
25:08
เล่นในภายหลัง
เล่นในภายหลัง
ลิสต์
ถูกใจ
ที่ถูกใจแล้ว
25:08
Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American: O…
…
continue reading