Episode 9: Kill Team Homebrew (Balancing Fluff and Crunch)
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Orks that capture objectives instead of fighting. Heretic Astartes that take orders from a little chaos cultist. Tyranids that open doors... Are you tired of Kill Team games where your factions behavior is completely out of sync with their character?
To try to answer this issue, and to introduce some balancing mechanics, Ben and Tom in this episode talk about some homebrew rules they've been cooking up that incentivize playing factions like they're supposed to be played. These rules also help even up the odds for some groups who don't have a chance in the current meta (yes, even Kroot).
Music from https://www.zapsplat.com
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