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The Dicing with Design podcast is all about games design: how they're created, designed and played. We talk everything games design, from role playing games, to wargaming, to collectible card games, to board games, to video games. We'll dissect what makes a good game, and what makes a system terrible to play. We're planning to create out own game over the course of the podcast, designing live on-air, and alongside the games design chat, we'll be talking general gaming news and views. We play ...
 
On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
 
The Game Designers of North Carolina is a guild of tabletop game designers who, shockingly, reside in North Carolina. We’ve been meeting regularly since April 2013 and when we started most of us did not have a lot of exposure or experience in tabletop game design. We’ve learned a lot as a group since we started and this podcast is a way to share some of that knowledge. Our goal for the podcast is to present a lot of information pertinent for new designers but hopefully also offer content tha ...
 
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show series
 
Malachi Ray Rempen, designer of Roll Camera, discusses the pros and cons of doing all the main aspects of design, art, and publishing yourself. Malachi has both worked with others and done everything himself, so he can speak well on both perspectives. And be sure to check out Malachi’s expansion for Roll Camera on Kickstarter HERE. The post The Pro…
 
Marie and Pauline of Hot Banana Games joined me to talk about their game Steam Up. We focused on discussing the unique aspects of this game such as the components, theme, and pre-production. I believe I also learned where the name Hot Banana Games comes from. Check out Steam Up on KS if you are interested: Clicky Linky…
 
Will returns to the show with Dirk and David to discuss his game Winter Rabbit, a finalist for the Zenobia Award. A contest for designers from underrepresented groups in the hobby, the Zenobia Award pairs promising applicants with mentors and awards winners with a cash prize and help with publication. Will, a member of the Cherokee Nation, talks ab…
 
Travis Drake of Brouhaha Games joined me to talk about his game company, which has a unique angle in the hobby. He makes games mostly dedicated to Halloween (or celebrations close to Halloween). We discussed his unique status in the hobby and upcoming Kickstarter title Hysteria, featuring beautiful artwork from a Mexican artist. If you are interest…
 
NBSP, designer of the P500 game Cross Bronx Expressway, joined me to talk about his game. We focused on its design, its importance in telling a story not many will know, and its creation as a whole. I was drawn to interviewing this designer because I have grown a fondness for the Bronx since being a teacher there for the last 5 years.…
 
Lucas Sosnick, designer of Crisis on Cardea, discusses different ways we can bring young people into both gaming and game design. Lucas is seventeen years old and has been both a gamer and a designer for a while, so he gives an inside look at what we can do to make the hobby a more welcoming place. And be sure to check out Lucas’s game on Kickstart…
 
Mike Belsole and Grace Kendall from the Tabletop Mentorship Program (Tabletopmentorship.org and @tabletopmentor) join Mark McGee (@mmark40) to talk about their mentorship program. -- First Timer Palooza -- Main topic: Tabletop Mentorship Program Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. Visit our webs…
 
Jay Shipinski and Jonny Pac joined me to talk about the insights Jay gained from playing 365+ games every day without stopping. He and his family documented their gaming, sometimes with fun costumes, and they were even featured on their local news station. We explored how Jay's insights might help us think about how reviewing works.…
 
Robert Longtin, professional data analyst, discusses all angles of playtest data. We talk about what data to collect, when to collect it, how to collect it, how to analyze it, and more. Learn more about Robert’s games HERE. The post Collecting and Analyzing Playtest Data with Robert Longtin appeared first on Board Game Design Lab.…
 
Douglas Cole, owner of Gaming Ballistic and publisher of a bunch of Fantasy Trip stuff, joined me to talk about why he ran a BackerKit campaign for his latest TFT product and what he learned from that campaign. We also discussed logistics with regards to small RPG book publishers. Gaming Ballistic has a BackerKit campaign live right now for Tower o…
 
In this episode, my usual crew of Ode, Julian, and Jonny Pac joined me to talk about working on second editions of games. We explore why and how designers work on second editions and how second editions can bring life back to an older game.โดย Mike Bonet
 
Soren returns to the show with Dirk and David for the third and final episode in this mini-series on his game Old World. They talk about the reception for Old World now that it’s been released, the narrative elements of the event system that became important to the design, and how other systems were finalized through feedback from a lengthy early a…
 
Morten Monrad Pedersen, from Automa Factory and Stonemaier Games, dives into a more serious topic as we discuss bipolarity, depression, and using game design to cope. Morten was diagnosed with bipolarity several years ago and sheds a ton of light on the subject. He goes into a lot about his own personal journey and how games and game design have he…
 
Carol Mertz, senior game designer at Exploding Kittens, gives us a behind the scenes look at the inner workings of a major publisher. We talk about timelines, working with internal and external designers, pursuing excellent game ideas, how to get a job at Exploding Kittens, and more. The post A Look Behind the Scenes at Exploding Kittens with Carol…
 
Laurie Blake, designer of Earth Rising from Stop, Drop and Roll Studios, joined me to talk about his game. We focused our discussion on the manufacturing of the game, which is being printed with 100% sustainable sources. The game is also very connected with organizations looking to combat the ills of our world. The game is on Kickstarter now: link…
 
MJ Newman joins Dirk and David to discuss co-op card games and her work on the Lord of the Rings and Arkham Horror LCGs published by Fantasy Flight Games. They talk about how these co-op games are designed compared to a competitive collectable card game, and how MJ’s love for narrative led to a stronger RPG-like aspect to the games she worked on. F…
 
Today, it’s just me, and I’ve got a word of encouragement for you. Pursuing a creative lifestyle can be incredibly difficult, so I wanted to do an episode to help you stay motivated and inspired. The post A Word of Encouragement from Gabe Barrett appeared first on Board Game Design Lab.โดย Board Game Design Lab
 
Luke Badger, Paul Abrahams, and Andy Richdale, from Badgers from Mars, talk about how to design a game based on nothing more than a standard deck of cards. We talk about their game Regicide (currently number one on BGG’s Hotness list), pros and cons of such tight constraints, marketing, and more. The post Designing Games Based on a Standard Deck of…
 
Fabricio Leotti, designer of Hyperwars from Dice Coalition Games, joined me to talk about his game and its design. We discussed genre, mechanics, and manufacturing during a pandemic.โดย Mike Bonet
 
Lucas Sosnick, designer of Crisis on Cardea from Green Street Games, joined me to talk about his game and his design process. Lucas is the 2nd teenager to be a guest on my show, and we discussed what got him into games and why he decided to design one of his own. If his game sounds like something you'd like, go check it out.…
 
Joe Slack (@CrazyBrdGameGuy), designer of Relics of Rajavihara and owner of Crazy Like a Box Games, joined me to talk about creating an expansion for his game (soon on Kickstarter). We discussed why and when an expansion makes sense, and of course, talked about the shipping crisis. If you like the game, check it out. Updated with Kickstarter link: …
 
Fertessa Allyse, producer at Funko Games, talks about how to design a trick taking game. We talk about table talk, bringing new ideas to the genre, what to look for while playtesting, and more. And be sure to check out Fertessa’s trick taking game, Wicked and Wise, on Kickstarter HERE. *Also, at one point, I mention UNO as a trick taking game, howe…
 
Alyssa Faden (@AlyssaFadenMaps), an RPG cartographer, joined me to talk about how she got into cartography and how she produces highly detailed maps as a way of expressing her own role-playing creativity. She worked recently on a map for Necropolis from Frog God Games.โดย Mike Bonet
 
Jesse Howard, one of the first guests on the Round Table podcast, returns after several years to chat with Dirk and David. He talks about the long journey of his game Hype Tag, originally called Ploy in his first appearance on the show. Jesse discusses his design process, which generally starts with a system or structure that he wants to mimic mech…
 
Andrew Canle, designer and educator, joined me to discuss developing games to improve discussion in class. This work also ties in with his doctoral work. Teaching kids how to become conversant is such an important aspect of creating a more engaging class, so this was an interesting discussion for me as a teacher.…
 
Jeff Fraser, designer of Cartouche, talks about various skill barriers in games and what you should be aware of when designing games with elements like spatial reasoning, dexterity, memory, math, and negotiation. We talk about playtesting these elements, designing based on your target audience, and more. And be sure to check out Jeff’s game, Cartou…
 
Crystal Mazur, a freelance RPG writer for Onyx Path and Third Eye Games and developer on the Pip System, joined me to talk about writing. We discussed how she got into it and talked punk and ska music because we have a lot of favorite bands in common.โดย Mike Bonet
 
Rachel Bruner, designer of Harsh Shadows, talks about how to create print-n-play games and the many reasons why you might want to. Rachel is super active in the PnP community, and we discuss her thoughts on best practices, tools of the trade, getting a PnP game published, and more. And here are all the links and whatnot that were discussed on the s…
 
Perry Berkum, founder of Game Decks, talks about how to turn a video game into a board game. Perry’s company has published several board games inspired by video games, and we talk about theme, mechanisms, licensing, marketing, and more. The post How to Turn a Video Game into a Board Game with Perry Burkum appeared first on Board Game Design Lab.…
 
Andrew Navaro, a card game veteran from Fantasy Flight Games and now his new studio Earthborne Games, joins Dirk and David to talk about card games. The bulk of the discussion focuses on his time working with the wide variety of LCGs produced by Fantasy Flight. Topics include discussions on production timelines, what makes LCGs different from the s…
 
Jeff and Jonny Pac joined me again to talk about playfulness and lightness of spirit in games. What do we think that looks like? How can we inject more of it in games? Do we need more of it in games? I hope you enjoy this one. What do you think of when you think of playfulness?โดย Mike Bonet
 
In another BGDL community spotlight, Jeff Turner, founder of Skip Work Play Games, dives into how to use InDesign to do data merge and speed up your prototyping process. Data merge makes it easy to edit or change hundreds of cards with one click, and we get into both high-level concepts and technical how-to. The post (Community Spotlight) Using InD…
 
Skye joins Dirk and David to draw the starting hand for a deep dive into card games! With some card game experts on deck for future interviews, the trio take this episode as a chance to explore the various reasons why card games work so well as a game component. Discussions cover the various card games all three designers have worked on, and also b…
 
Dr. Catherine Croft joined me to talk about educational games. We discussed these kinds of games and when these games work and when they don't. There was a lot of interesting stuff in this interview.โดย Mike Bonet
 
Anthony Howgego, developer at Osprey Games, what goes into developing a game and nearly everything else surrounding development. We talk about taking games from good to great, how to work with a developer effectively, how to become a developer, and more. The post Developing Games and Working with Developers with Anthony Howgego appeared first on Bo…
 
Steven Aramini joined me to talks about his 2 wallet sized games that pack an enormous game play punch: Sprawlopolis and Agropolis. We discussed where these games came from and how Steven and his co-designers developed such interesting tiny games.โดย Mike Bonet
 
Dave Beck, designer of Distilled, talks about improving games through experiential graphic design. Dave did a TON of research for his latest game, hired experts, and dove as deeply into the theme as he could. So, he’s got a lot of advice for anyone wanting to make a super thematic game. And be sure to check out Dave’s game, Distilled, on Kickstarte…
 
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