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8: Anthony Giovannetti on Mastery and Learning through Games
ซีรีส์ที่ถูกเก็บถาวร ("ฟีดที่ไม่ได้ใช้งาน" status)
When? This feed was archived on January 31, 2025 12:19 (
Why? ฟีดที่ไม่ได้ใช้งาน status. เซิร์ฟเวอร์ของเราไม่สามารถดึงฟีดพอดคาสท์ที่ใช้งานได้สักระยะหนึ่ง
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 236578190 series 2500606
Why play or even make games? Anthony Giovannetti (MegaCrit) joins Henry to chat building video game Slay the Spire with the community. They discuss games an a interactive medium, immersion, player incentives/tradeoffs, emergent gameplay through roguelikes (procedural generation, permadeath), player mastery/difficulty, Steam early access, user feedback, importance of testing, data-informed balancing, and player accessibility driving features via streaming, translations, and UX.
Anthony (MegaCrit): https://twitter.com/megacrit
Henry: https://twitter.com/left_pad
16 ตอน
ซีรีส์ที่ถูกเก็บถาวร ("ฟีดที่ไม่ได้ใช้งาน" status)
When?
This feed was archived on January 31, 2025 12:19 (
Why? ฟีดที่ไม่ได้ใช้งาน status. เซิร์ฟเวอร์ของเราไม่สามารถดึงฟีดพอดคาสท์ที่ใช้งานได้สักระยะหนึ่ง
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 236578190 series 2500606
Why play or even make games? Anthony Giovannetti (MegaCrit) joins Henry to chat building video game Slay the Spire with the community. They discuss games an a interactive medium, immersion, player incentives/tradeoffs, emergent gameplay through roguelikes (procedural generation, permadeath), player mastery/difficulty, Steam early access, user feedback, importance of testing, data-informed balancing, and player accessibility driving features via streaming, translations, and UX.
Anthony (MegaCrit): https://twitter.com/megacrit
Henry: https://twitter.com/left_pad
16 ตอน
ทุกตอน
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1 16: Philip Gee (#3) on Life After Digital Death 33:22

1 15: Philip Gee (#2) on Unlisting Yourself 45:59

1 14: Shawn Wang on Open Knowledge 54:53

1 13: Jordan Scales on Nostalgia and Not Taking Yourself Too Seriously 1:16:49

1 12: Maggie Appleton on Embodiment Through Metaphors 54:01

1 11: Maggie Appleton on Open Source as a Gift Economy 55:28

1 10: Jonathan Farbowitz on the Commitment to Infinite Uptime 1:15:22

1 9: Wendy Hagenmaier on Preserving the (Digital) Past 41:42

1 8: Anthony Giovannetti on Mastery and Learning through Games 56:34

1 7: Philip Gee On Growing Old with the Web 1:03:31

1 6: Jory Burson on the Significance of Standards 1:04:43

1 5: Evan You on Funding One's Freedom 1:26:15

1 4: Mikeal Rogers on Getting Old in Open Source 1:23:01

1 3: Stephanie Hurlburt on the Perception of Value 54:34

1 2: Stephanie Hurlburt on Boundaries 49:01
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