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“Sonnet 4.5’s eval gaming seriously undermines alignment evals, and this seems caused by training on alignment evals” by Alexa Pan, ryan_greenblatt

35:57
 
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Manage episode 517983039 series 3364758
เนื้อหาจัดทำโดย LessWrong เนื้อหาพอดแคสต์ทั้งหมด รวมถึงตอน กราฟิก และคำอธิบายพอดแคสต์ได้รับการอัปโหลดและจัดหาให้โดยตรงจาก LessWrong หรือพันธมิตรแพลตฟอร์มพอดแคสต์ของพวกเขา หากคุณเชื่อว่ามีบุคคลอื่นใช้งานที่มีลิขสิทธิ์ของคุณโดยไม่ได้รับอนุญาต คุณสามารถปฏิบัติตามขั้นตอนที่แสดงไว้ที่นี่ https://th.player.fm/legal
According to the Sonnet 4.5 system card, Sonnet 4.5 is much more likely than Sonnet 4 to mention in its chain-of-thought that it thinks it is being evaluated; this seems to meaningfully cause it to appear to behave better in alignment evaluations. So, Sonnet 4.5's behavioral improvements in these evaluations may partly be driven by growing tendency to notice and game evaluations rather than genuine alignment. This is an early example of a phenomenon that is going to get increasingly problematic: as evaluation gaming increases, alignment evaluations become harder to trust.[1]
To elaborate on the above: Sonnet 4.5 seems far more aware of being evaluated than previous models. In some of Anthropic's evaluations, Sonnet 4.5 explicitly mentions being tested between 80% and 100% of the time, compared with under 10% for Sonnet 4. Internal representations associated with evaluation awareness also became notably stronger over training.[2]
In addition, Sonnet 4.5 seems substantially less likely to behave poorly once it has noticed that it might be tested. As seen in the figure below, when Anthropic inhibited internal representations related to evaluation awareness[3], its misaligned behavior rate on synthetic honeypot tests increased from 0% to between 1% and 9%. This effect was [...]
---
Outline:
(06:58) Sonnet 4.5 is much more evaluation-aware than prior models
(10:00) Evaluation awareness seems to suppress misaligned behavior
(14:52) Anthropic's training plausibly caused Sonnet 4.5 to game evaluations
(16:28) Evaluation gaming is plausibly a large fraction of the effect of training against misaligned behaviors
(22:57) Suppressing evidence of misalignment in evaluation gamers is concerning
(25:25) What AI companies should do
(30:02) Appendix
The original text contained 21 footnotes which were omitted from this narration.
---
First published:
October 30th, 2025
Source:
https://www.lesswrong.com/posts/qgehQxiTXj53X49mM/sonnet-4-5-s-eval-gaming-seriously-undermines-alignment
---
Narrated by TYPE III AUDIO.
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Images from the article:
Three scatter plots comparing mean verbalized awareness score against mean score for self-preservation, whistleblowing, and exfiltration cooperation across different AI models and features.
Bar graph showing verbalized eval awareness rates across different model capabilities and versions.
  continue reading

665 ตอน

Artwork
iconแบ่งปัน
 
Manage episode 517983039 series 3364758
เนื้อหาจัดทำโดย LessWrong เนื้อหาพอดแคสต์ทั้งหมด รวมถึงตอน กราฟิก และคำอธิบายพอดแคสต์ได้รับการอัปโหลดและจัดหาให้โดยตรงจาก LessWrong หรือพันธมิตรแพลตฟอร์มพอดแคสต์ของพวกเขา หากคุณเชื่อว่ามีบุคคลอื่นใช้งานที่มีลิขสิทธิ์ของคุณโดยไม่ได้รับอนุญาต คุณสามารถปฏิบัติตามขั้นตอนที่แสดงไว้ที่นี่ https://th.player.fm/legal
According to the Sonnet 4.5 system card, Sonnet 4.5 is much more likely than Sonnet 4 to mention in its chain-of-thought that it thinks it is being evaluated; this seems to meaningfully cause it to appear to behave better in alignment evaluations. So, Sonnet 4.5's behavioral improvements in these evaluations may partly be driven by growing tendency to notice and game evaluations rather than genuine alignment. This is an early example of a phenomenon that is going to get increasingly problematic: as evaluation gaming increases, alignment evaluations become harder to trust.[1]
To elaborate on the above: Sonnet 4.5 seems far more aware of being evaluated than previous models. In some of Anthropic's evaluations, Sonnet 4.5 explicitly mentions being tested between 80% and 100% of the time, compared with under 10% for Sonnet 4. Internal representations associated with evaluation awareness also became notably stronger over training.[2]
In addition, Sonnet 4.5 seems substantially less likely to behave poorly once it has noticed that it might be tested. As seen in the figure below, when Anthropic inhibited internal representations related to evaluation awareness[3], its misaligned behavior rate on synthetic honeypot tests increased from 0% to between 1% and 9%. This effect was [...]
---
Outline:
(06:58) Sonnet 4.5 is much more evaluation-aware than prior models
(10:00) Evaluation awareness seems to suppress misaligned behavior
(14:52) Anthropic's training plausibly caused Sonnet 4.5 to game evaluations
(16:28) Evaluation gaming is plausibly a large fraction of the effect of training against misaligned behaviors
(22:57) Suppressing evidence of misalignment in evaluation gamers is concerning
(25:25) What AI companies should do
(30:02) Appendix
The original text contained 21 footnotes which were omitted from this narration.
---
First published:
October 30th, 2025
Source:
https://www.lesswrong.com/posts/qgehQxiTXj53X49mM/sonnet-4-5-s-eval-gaming-seriously-undermines-alignment
---
Narrated by TYPE III AUDIO.
---
Images from the article:
Three scatter plots comparing mean verbalized awareness score against mean score for self-preservation, whistleblowing, and exfiltration cooperation across different AI models and features.
Bar graph showing verbalized eval awareness rates across different model capabilities and versions.
  continue reading

665 ตอน

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