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Dicing With Design: Role Playing, Wargaming, Card games & Board Game Design

DicingWithDesign.com | Colin, Joe & Grant

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The Dicing with Design podcast is all about games design: how they're created, designed and played. We talk everything games design, from role playing games, to wargaming, to collectible card games, to board games, to video games. We'll dissect what makes a good game, and what makes a system terrible to play. We're planning to create out own game over the course of the podcast, designing live on-air, and alongside the games design chat, we'll be talking general gaming news and views. We play ...
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It’s Episode 2 and we’re talking Smallworld, board game design, online gaming and, for some reason cardboard… What’s We’re Talking This is a live episode, recorded after Grant and I met up for a few drinks and a lot of games. Mostly, we played Smallworld, with a couple of games of Dwarves of King’s Hold […]…
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00:00:00 Introduction00:00:35 Martin Vaux joins us to talk Lords of War – a Kickstarter update00:19:55 Martin tells us how he went about creating a world for the game.00:51:15 The GM of our When Worlds Collide Campaign joins us to discuss how he created a world for us to game in.01:31:05 Outro and contact detailsThe post Episode 19 – World Building…
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00:01:45 Updates – RAEX games, kickstarter, Once upon a time, B movie, Battlestar Galactica, Lords of War, Blackbox Games, Sedition Wars, DreadBall, Pro Wrasslin’ Battle Royale, Drive Thru RPG, XCOM00:15:00 Joe tells us about developments on the Warpack fantasy battles system – Warpack, Warhammer Fantasy Battles, The Wheel of Time.00:27:15 World Bu…
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Frostgrave is one of the most recognisable games in the tabletop miniature wargame hobby. It's also one of the most popular outwith the Games Workshop Empire.On this episode, we're joined by the architect of the frozen city himself - Joe McCullough. We're going to talk about the lay of the land when this miniature agnostic fantasy skirmish game was…
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Big units of troops marching across a scenery packed 6 by 4 table – there’s no aesthetic quite like it. For most of us growing up, there was only one option when it came to fighting out mass fantasy battles and that was Warhammer. And whilst the Old World is returning at some point in the future, there really is no need to hang around waiting on th…
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I get to chat with Chris Anderson from The Board Game Workshop. He tells us about the 2021 contest (and how you can get feedback on top of feedback on top of feedback), as well as how he got into board games, and why he loves Buttonshy games.
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In this lovely 18th episode of the HEX&CUBE podcast, I invite my friend Jeremy Lounds on to have a little chat about abstract games. We get into the usual conversation about cashew milk and our fragile, old-man bodies. Jeremy's Game "Duwen" Jeremy's Twitter Link to discussion. Sign up for our newsletter! Join the HEX&CUBE Facebook group! Kyle's Twi…
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I get Joe Slack back on the show to: Give us an update on Relics of Rajavijara on manufacturing and fulfillment Tell us about his new book The Board Game Designer’s Guide to Working in the Industry and his thoughts on when we can get back to board game events
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Wow. What an enjoyable episode! I had a blast talking with Andreas Odendahl (Ode). We talked about Helmets, chickens, and even board games. I learned that censoring can actually be fun, and that Suchy is lazy (Ode's words, not mine). :D We got to talk about Ode's approach to designing and about his game, Cooper Island. This is a long'n, but an oh-s…
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In this laborious 16th episode of the HEX&CUBE podcast, Luke and I hang out while working; working on this amazing episode, that is! I lie about when this episode would be live and Luke sands a table during part of the episode. It's wonderful how well he can multitask! In between the carpentry and deceit, we chat about worker placement games and my…
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In this workshop episode, Kyle is joined by Jonathan Weaver to talk about narrative in games. Jonathan takes us on an enlightening journey in which Kyle discovers that he has been in love with narrative in games all along....or has he? That's for you to decide, and for me to find out. This episode is half-full of agreeable groans. Enjoy! * Jonathan…
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Merry New Year! In this episode Kyle, Joe, and Luke chat about balancing unicorns and some village people. They also share some of their favs from 2020, which is difficult when you didn't play anything that came out that year, as well as some games that they're looking forward to in 2021, which is the year we are currently in if you were unaware. W…
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I chat with Arif Nezih Savi about his game #Sinners. A game that you either love or hate. We get into: How do you market a game that's so polarizing? How do you pitch a game where there are no local publishers? And what you should do during a boring movie
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There are four seasons in a Midwestern year, and this is the last episode of our first season. Sorry, that was probably confusing. In this final episode of Season 1, Kyle brings Luke and Michael back on the show to give Descent more credit than it's due, and to also talk about old games. We talk a little about the excellence that is El Grande and h…
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Hello loyal listeners! Here's my special Black Friday discount just for you: BF2020 - 50% off when you order 10 copies of Fry Thief (2-player) PodcastLover2020 - Free shipping in the US Eligible November 23rd - 30th 2020 Order at http://laidback.games/ Hope you can spend (social distanced) time with friends & family ♥️…
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In this beautiful 12th episode of the HEX&CUBE podcast, Kyle figuratively and presumably literally sits down with Mark Swanson to talk about his game Feudum. They explore some of Mark's approach to this design, some challenges he faced, and his experience with Kickstarter. If you enjoy the warm, sultry voices of guests matched with the shrill, hesi…
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By golly, we have made it to episode 11! George Lucas would be proud! I am joined for the first time by friend of the podcast, Luke Rensink, a fellow heavy-game lover and game designer. We talk about some okay games and some great games in our game night segment, and then transition into a discussion about some of our favorite designers, like Kenne…
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Sam & Ed Stockton and I talk about their game Cult of the Deep. We get into: How you can die in a game but still win How you can stand out from other games with the same theme How many streaming services are too many streaming services --- For Black Friday 🛍️ you can get 10 copies of Fry Thief 🍟 for $100 which is $100 off.…
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In this most wonderful and exciting of 10th episodes of the HEX&CUBE podcast, Joe joins Kyle for a discussion about theme in games. We discuss how we should approach controversial or difficult themes, as well as theme's function in gaming. We also announce our very first giveaway! We will be giving away a brand new and heavily used 2014 Chevy Spark…
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I chat with Joe Slack about: Designing puzzle games (including his own Relics of Rajavihara) How much content to put into puzzle games Replayable puzzles and how to escape a real life puzzle Support the show: https://www.patreon.com/indieboardgamedesigners
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I get to check with Aaron Moline & Eric Manahan from @bardsharkgames about: Their game Antematter Basing a game on poker And how to become CEO of a game company when your partner drops their internet connection https://www.patreon.com/indieboardgamedesigners
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In this 9th episode of the HEX&CUBE podcast, Kyle tries to convince himself that the show is actually better without any co-hosts or guests, which is of course....wrong. He also talks a little about AquaSphere and Bus, and shares his thoughts on mechanisms and theme. Mostly mechanisms. Theme is useless. All games should just be abstract games with …
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I get to chat with Ta-Te Wu who's designed a ton of games and launched them on Kickstarter. We also get into licensing a game to a publisher after it's Kickstarter launch. And kittens. You don't want to miss kittens do you? Support the show and help me make more content: https://www.patreon.com/indieboardgamedesigners…
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I get to chat with Cameron Art who created Vowl. We get into: Creating word games that do more than just play with words & letters Creating a board game magazine And why you don't have to launch on Tuesday Support the show on Patreon: https://www.patreon.com/indieboardgamedesigners
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Learn from Kris Fosh who makes not only game rules but tiny amazing catapults. We get into: Toy like aspect of games Switching from indie publisher to licensing your game And "nonmeats" which is a word I actually said 🤔 Support the show: https://www.patreon.com/indieboardgamedesigners
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Malachi Ray Rempen shares his story about launching a game based on his popular comic strip Itchy Feet. We get into: Long term audience building Should you focus on a monthly benefit (Patreon) or a big one time campaign (Kickstarter) and Antarctica.
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Learn from Juli Bierwirth & Adrian Kerrihard about how they: Designed a 2 player hidden role game How you can enter a contest for a showcase And why you don't want to own a swimming pool Help me support the show: https://www.patreon.com/indieboardgamedesigners
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Ralph Rosario tells us how he made The Alpha - a wolf themed worker placement game. He also goes into: Pitching at conventions Contributing to your local play test group How to receive feedback And what it's like to play games with me 🙃 Support the show: https://www.patreon.com/indieboardgamedesigners…
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Brian Henk from Pull the Pin Games tells us about his Zorro the Dice game and goes into: The challenges of working with an established intellectual property (IP) Why business fundamentals are important for game designers and why his getaway vehicle is an Uber Support the show to get more episodes like this.…
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If length was an indicator of net-worth, this 8th episode is the Jeff Bezos of board game podcasts. Still recording remotely, Kyle welcomes back Joe and Joel, as well as a very dear friend, Michael Searles, to talk about some board games. Mostly, the conversation is about Wingspan, the greatest game, not only of 2019, but of all time. We all verbal…
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