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The Flame Learning Channel

Autodesk

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The official learning channel for the Autodesk® Flame® software products, the most comprehensive VFX, real-time color grading, and editorial finishing post-production solutions. The Autodesk® Flame® Learning Channel provides tutorials of all levels to help you learn Autodesk® Flame® Products.
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In Flame 2023.2, the team have continued to improve the Flame interface when it comes to node compositing. So now you have custom layouts in Batch, allowing you easily switch up the Batch UI as you perform certain tasks. This matches what you can currently do in the Effects Environment. So you’ll learn how to switch between the different Batch layo…
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One of the many small improvements in Flame 2023.2 is a couple of automated functions to make your life even easier. In this video, you’ll touch on automatic Batch durations as well as automatic durations when setting up render and write file nodes.โดย Autodesk
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In the Flame 2023.2 update, a few enhancements have been made to the render and write file nodes based on your feedback. So in this video, we’ll discuss setting up a render, looking at the render duration, offsetting Timecodes where needed and various improvements to the Write File node which should make the Open Clip and Versioning workflows a lot…
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As your composites grow larger in the Batch Schematic, it can sometimes get difficult to locate and find the nodes you’re looking for. As of Flame 2023.2, A new search tool has been added to the Batch Environment to help you find exactly what you want based off a set of criteria. In this video, you’ll learn how to search for specific nodes in the B…
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When it comes to handling multi-channel media in Flame 2023.2, there have been a few significant improvements to make it easier within the Flame workflow. So in this video, you’ll look at the multi-channel clip, the Multi-Channel rules, changes in Action Outputs And finally, how multi-channel media is now handled in the Render and Write File nodes.…
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With Flame 2023.2, the team have continued to add more functionality to the animation editor based on your feedback. So now you can manipulate your animation keyframes using an Edit Box, giving you a more interactive experience when retiming and scaling an animation. This video will cover using the Edit Box on the Curves as well as using the Edit B…
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Flame 2023.1 brings a host of improvements to the revamped animation editor. This is mostly based on your feedback! This video covers usability improvements, range and keyframe indicators, selection enhancements, curve display, new filtering criteria and new expression linking options.โดย Autodesk
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With the release of Flame 2023.1, more Python functionality has been added to the Flame Products. This is available via the Flame API and a full list is available on the Flame "What's New" Documentation. This includes the new PyTransition for the Timeline and various MediaHub controls. This video will specifically cover browsing and messaging funct…
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When it comes to caching and rendering in the Flame products, you have a variety of formats to choose from. You would determine what to use based on your workflow and the type of media you are using. The Flame products have always been designed with this in mind and in Flame 2023.1, The menus and options have adjusted in order to give you better cl…
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One of the crucial aspects of running your Flame product is to ensure that your disks have enough performance in order to give you a great Flame experience. With Flame 2023.1, you now have access to "easy to use" disk performance tools which can be used at various different levels. So in this video, you'll go through the process of testing the perf…
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Flame 2023 introduces a revamped animation editor with loads of modernisation and updates. Over the next four videos we'll cover features and improvements for a better user experience when working with animation in Flame. Starting off, you'll go through the updated interface and cover some of the new default behaviours which have been carefully cho…
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This video focuses on the curves, colour-coding and new channel filtering in Flame 2023. So you'll examine how the curves behave as well as the selection tools now available when manipulating keyframes and curves. You'll also cover the updated colour coding features, making it easier to visually identify an animation channel and curve when working …
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The tracks editor has been renamed as the Dope Sheet and it controls the timings of an animation. So you can adjust the timing of a keyframe or a selection of keyframes and you can also slip entire channels. You'll also cover the functionality of scaling the timings of an animation to make it either longer or shorter. This can be achieved with a co…
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With the updated to the Animation Editor, animating in Flame 2023 is easier then ever! This also includes updated workflows to give you lots more choice with the way to you like to create animation. For example, this video covers the Animation View Workflow whereby you can have the Animation Editor visible in a view. This enables you to see your an…
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As part of the Flame 2022.2 update, there have been significant enhancements to the grading curves within the MasterGrade. This includes a variety of new HSL curve choices as well as significant improvements to the overall usability of the curves. So you'll cover what curves are now available and how to interact with the curves in general. You'll a…
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In this video, you’ll learn how to cache Motion Vectors that have been generated in the Flame 2022.1 update. This includes motion vectors that have been generated for tasks such as 3D tracking or motion warp tracking. So you’ll cover how to cache motion vectors, re-use Cached motion vectors in other composites and address how the Motion Vectors cac…
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In part 8 of the 3D Tracking series with Camera Analysis, you'll learn how to perform manual 3D tracking. You’d usually resort to this when the automatic 3D track struggles with a shot or the 3D trackers don’t lock onto the specific point you’d like. So you’ll cover how to set up the camera analysis for manual 3D tracking, manually place and track …
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In part 7 of the 3D Tracking series with Camera Analysis, you'll learn a cool technique of using 3D tracking in an existing composite. This allows you to combine any work you may have done previously with any 3d tracking data from the Camera Analysis. So you’ll cover how to set up the camera analysis for this kind of situation, perform the 3D track…
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In this video, you’ll learn about some of the new enhancements to the Gmask Tracer tools in Flame 2022. This affects the Gmask Tracer, Image Toolset and Action 3D compositor. So you’ll cover Gmask Creation and Manipulation, discover the new softness options and get to grips with improvements to the Gmask Edit box. Please see the on-line documentati…
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In this video, you'll learn how to set up the Effects Environment to start the way you want! Perhaps always start off with a certain TimelineFX or a particular setup you’d like to use when starting a new Image, Action or Gmask Tracer TimelineFX. This is new to Flame 2022. It so easy to set up custom default TimelineFX and custom default setups for …
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In this video, you’ll cover the new capability of loading LUTs (Look Up Tables) directly in the Image and Action tools within Flame 2022. This new matchbox shader gives you enhanced capabilities of having your LUTs directly in the grading context. The LUTs can also be used as part of the creative process when working with Selectives to isolate a pa…
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In this video, you’ll start learning all about the new 3D camera tracking tools in Flame 2022. This new technology uses “simultaneous localization and mapping techniques” better known as SLAM 3D tracking, and it should help you tackle most 3D tracking challenges directly in Flame. This could be adding objects into a scene, clean-up work with projec…
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In the first part of this series, you learnt the standard workflow to set up the Camera Analysis and perform a 3D track. In this video, you’ll pick up just after performing the first analysis and look into all the different refinements and validations to get the best 3D track. So you’ll look at what information you get just after the analysis, refi…
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In this video on 3D tracking with Camera Analysis, you’ll learn how to exclude certain parts of your image when performing a 3D track. This becomes a necessity when there is any unwanted movement in the shot. For example, moving people, animals, cars or even flowing water. So the best approach is to predict the unwanted movement before the analysis…
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One common task that we do every day as compositors is image clean up. So you need to remove something whether it was intentional or not. So in this video, you’ll learn how to clean up your shots using a combination of 3D tracking and projection. Please bear in mind that these techniques can also be used to add objects into the shot. So you’ll star…
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In part 5 of 3D tracking with Camera Analysis, you are going to learn the workflow of locking your background plate to the 3D tracked camera. This is quite essential if you want to integrate elements behind foreground objects such as sky replacements or set extensions. So you’ll start off performing the 3D camera track, adding in the additional ele…
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In this video, you’ll learn about selective grading through a 3D track. So you’re able to analyse the movement of an object based on the 3D camera move and then grade that object using a combination of masks and Selectives. So you’ll cover 3D tracking in the Image toolset, prepare the tools to grade through a 3D track, create the 3D tracked mask to…
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In this video, we are going to talk about an exciting new technology in Flame that lets you stream your video and audio outputs without the need for dedicated video hardware. This is called NDI (NETWORK DEVICE INTERFACE) and it has the potential to simplify workflows within your studio as well as enable remote workflows between you and your clients…
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In this video, we are going to look at the exciting new improvements when grading in Flame with the Tangent ARC Panels. Now working with control surfaces or panels is not new to the Flame products. But with the introduction of the Effects Environment, Image toolset and the MasterGrade, the way the panels work has been redesigned to give you the mos…
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In this video, we are going to look at the exciting new improvements when grading in Flame with the Tangent ELEMENT Panels. Now working with control surfaces or panels is not new to the Flame products. But with the introduction of the Effects Environment, Image toolset and the MasterGrade, the way the panels work has been redesigned to give you the…
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In part 8 of the Machine Learning series, we examine a series of performance enhancements for Machine Learning and internally generated Motion Vectors in the Timeline in the Flame 2021.2 Update. When using Machine Learning Models and generated Motion Vectors Maps, Flame will now cache the frames to disk to enhanced performance. This removes the nee…
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In this part of the Machine Learning series, a new machine learning model called the Salient Semantic Keyer has been added to Flame! As part of our continued development of machine learning technology, This amazing tool can identify objects within a bounding box based on its shape. So you can now create isolation mattes for objects based on the mac…
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This video introduces a brand new workflow in Flame to build node flow graphs quickly and efficiently, even if you don't know the names of the nodes!!! The new "Search..." functionality can be used with the node bins or you could bypass the node bins entirely to build any type of node flow graph. Set your favourite tools and hide the ones you don't…
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In this video, you'll learn about a big enhancement to the user interface in terms of VFX and Grading. The new Single Panel View allows you to focus on the tool you have selected in an uncluttered display. Tools become easily accessible with fewer sub-menus and it also makes Flame easier to learn for new users. This is a global setting in your user…
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In this video, you’ll learn how to compare images when performing VFX and Grading in the Flame 2021.1 products. This is quite an essential function if you’re comparing the progression of an effect, one look to another look or simply comparing the current frame to a still reference. Perform comparisons in the Effects Environment and Batch Environmen…
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In this video, you’ll learn how to compare images when working in the timeline of the Flame 2021.1 products. This has many practical functions such as on-line to off-line comparison, video track comparison and comparison to reference images. This is an essential task during most post-production and we’ll cover the functionality in depth with variou…
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In the first three videos of this series, you’ve learnt how the Explorer can manage your TimelineFX setups for VFX and Grading within the context of the Effects Environment. In this video, you’ll look at how the Explorer has been implemented in all the environments of Flame 2021.1. We’ll look at MediaHub, Conform, Timeline and finally how the Explo…
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In parts 1 & 2 in this series, you learnt how to create, organise and apply TimelineFX via the Explorer. This is great for any VFX or grading workflows and I am sure that you’ll put it to good use! In Part 3, we are going to focus particularly on an isolation tool known as a Selective. This tool is available in the Image and Action toolsets and it …
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In the first video on working with TimelineFX Setups in the Flame 2021 products, we introduced the workflows and showed you how to create and apply TimelineFX Setups in combination with the Explorer. They are all quick and intuitive methods but in order to keep your growing TimelineFX Setups under control, we do recommend organising and filtering y…
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In the Flame 2021.1 products, a new TimelineFX management workflow has been introduced in order to give you the most flexibility when performing any VFX, grading or finishing work. This allows you to create, organise and apply TimelineFX setups in a very interactive and user-friendly way. So you now have a system where you can store multiple grades…
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This video takes a deep dive into some of the flexible tools you get with Physical Defocus. The three main areas you’ll cover are depth slicing, Focus Distance and Focus Model. Each one of these aspects can help you refine Physical Defocus to give you the desired depth of field blurring. If you’ve never used Physical Defocus then please watch the e…
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This video shows you how to take your own bokeh sample and use it as part of your depth of field blurring. This allows you to be even more creative with the bokeh as well as match real world lens. All you need to do is to lift a small lens bokeh sample from an image or even paint your own one and this works very well with Physical Defocus. One fina…
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This video will take you through the workflow of remapping a Z-depth render pass from absolute values to normalized values in order to make use of it in a compositing situation. Using a normalised Z-depth render pass is a requirement for all the various workflows of adding depth of field blurring using physical defocus and any other 3D post effects…
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With the release of Flame 2021, the machine learning models have been enhanced yet again to give you more choice and flexibility When working on your productions. So previously, the machine learning models were able to recognise and isolate the human body and human head for various finishing tasks. With this new release of Flame, you can now segmen…
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In parts 1 and 2 of the Physical Defocus series, you learnt how to create depth of field blurring in an Action 3D composite as well as with CG render passes for final look development. In both cases, the 3D depth was already provided since all the examples originated in a virtual 3D environment and the camera depth was provided in the form of Z-dep…
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In part 1 of the Physical Defocus series, you learnt how to create depth of field blurring in an Action 3D composite that consisted of 3D objects. So if you were building your compositions within Flame’s 3D environment, The controls are really easy and quick to use. In part 2 of this series, You’ll examine another scenario where you could have been…
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In this video, you’ll learn about a new look development tool which allows you to create depth of field blurring in a variety of compositing scenarios. This tool is known as Physical Blur and it is a continuation of the convolution shaders such as Convolve, Physical Bokeh and Physical Glare. So whether you’re working on a 3D composite in Action, pe…
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In this series, we are going to cover how to master Dolby Vision™ deliverables which has been introduced in the Flame 2021 products. There is support for Dolby Vision™ 2.9 and Dolby Visio™n 4.0 and this is available in the timeline as well as Batch enabling you to have HDR workflows ranging from simple mastering tasks all the way up to complex conf…
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