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The official learning channel for Autodesk® 3ds Max® software, a comprehensive 3D modeling, animation, rendering, and compositing solution for games, film, and motion graphics artists. The Autodesk® 3ds Max® Learning Channel provides tutorials of all levels to help you learn Autodesk® 3ds Max®.
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I’ve had these Shin Megami Tensei vibes, along with the other three tracks GRRL just posted, on repeat all afternoon, enjoying this preview for Marathon. The 25-song album, available to preorder...
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Joys be thine! It’s our holiday?? special?? And our The Game Awards special? Why not! It’s been so long since we chatted that we go… all… over the place, accidentally creating a cinematic universe in...
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A Playdate special! Of course! How are you going to announce a new handheld without a Tinycast? Plus, a more successful attempt at gratitude and a Groundhog Update!Simple show notes this time...
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A super long episode! (download here if the embedded player isn’t working) So you know we’re going in depth on the important topics of the day. You know it. So here it is: a lot about Arby’s coupons...
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Two things that have nothing to do with one another: Reggie Fils-Aime’s career ends and a weird confluence of retro stuff. They’re united by the thread of us talking about them, I guess.Show...
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Pokemologists and certified fashion experts Eric and JC bring crucial commentary on last week’s Pokemon Direct. Notes:9:12 Richard Garriott’s castle 18:00 Pokemon Direct/Game Freak lookbook28:00 Our...
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Says here that we… “had to do it to ‘em.” Link’s Remakening, Dragon Quest XI, Daemon X Machina, and the Tetris Renaissance. Tetris Renaissance is on, y'all!Direct download (MP3, 35.7 MB) /...
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TinyCast 104! We’re back, catching up with each other and, kind of, video games. We talk Wargroove and Octahedron, plus the indestructible Nintendo DS and its ancient games and the already-destroyed...
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TinyCast 103! Since no other podcast out there exists to cover classic games, Eric and JC take it upon themselves to discuss all the old-ass games Nintendo, Sega, and Sony are spitting back out at...
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I’ve wanted a full album from Azuria Sky since we featured her music here years ago, in need of the tender chiptunes she’s billed as “heart-wrenching melodies framed by unrelenting lo-fi soundscapes.”...
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TinyCast 102! For this not-work-safe-at-all episode, we broke kayfabe to beg all the Waluigi fans out there to let Masahiro Sakurai live in peace. We also covered recent developments in Switch hacking...
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There is now an Animal Crossing podcast called Asstown ?This project comes from Club Tiny member David Thair, and it’s… exactly what I hoped it would be given the name: a comedic take on prestige...
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TinyCast 101! Come for the convos about classic game collections (recorded before Sega Ages’ reveal!) and virtual console’s absence, stay for us chopping it up about Yakuza relatability, Uniqlo...
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TinyCast 100! We’re celebrating this landmark episode with TinyCast founding member Fran! How did we record so many of these? After going over recent announcements, we catch up with our old friend,...
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TinyCast 99.5! While you wait for our 100th episode, enjoy this extra tiny portion of the podcast reacting to the Nintendo Labo announcement, gloating about out awesome community/discord, and...
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TinyCast 99! Come listen to JC and Eric work out their dissatisfactions with Animal Crossing: Pocket Camp, call out fake friends, read Chrissy Teigen tweets, and predict the future of Amiibo...
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A GroceryCast! Instead of going over the latest handheld gaming news, we spent this episode walking JC through his potluck dilemmas, and we also chatted about our recent vacations to Jamaica, fears of...
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It has been one of the great pleasures in my role as a co-organizer of Pulsewave in New York City to see talented artists grow. Flow Mein is no exception, I remember turning to one of my co-organizers...
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TinyCast 98! What if the Famicom’s awful game Bird Week became a long-running series? JC and Eric are here to answer that question! They also discussed Analogue’s Super Nt, the Switch’s major firmware...
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A Switch Downloads Special! JC goes solo to talk about too many new eShop releases on the Switch this week!Direct download (MP3, 9.2 MB) / RSSFollow us on iTunes! Leave a nice review! :o) Music (”ES”)...
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TinyCast 97! What started off as a Nintendo Direct recap turned into a discussion about the lucrative opportunities Mario’s nipples pointed us toward, and the sense of dread JC must feel whenever he...
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TinyCast 96! We had to put another one down for the summer! The latest episode goes over our favorite Switch games from this week’s Nindies Showcase, our history of terrible headlines, and an exciting...
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In this tutorial, you learn to use normal maps to provide detail without adding geometry. It's a technique used mostly for gaming but can also be applied to architectural visualization or in any situation where interactive playback is required.
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In this tutorial, you learn about Animation Offset Controls and Animation Presets, which are tools that make it easy to induce an offset so that the same animation does not occur simultaneously on multiple objects.
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In this tutorial, you learn to use the Voxel Solver, which gives you a much better start-up skin solution where most of the skinning is already properly established. From that point, you only need to add the finishing touches.
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In this tutorial, you learn to clean up data imported or linked from other 3D applications. This includes using Layers or Selection Sets. You also learn to correct material and mapping problems, as well as fix lights and cameras inaccuracies.
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In this tutorial, you learn to link a Revit model to 3ds Max. You learn about the link presets that you can use to sort the imported models one way or another. You also learn how to update the 3ds Max scene once the model in Revit has been modified.
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In this tutorial, you explore the Design Ribbon that is part of the Design Standard Workspace. The Design Ribbon combines tools that are useful for Design Visualization. This is easier than hunting for them in various areas of the 3ds Max interface.
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In this tutorial, you learn about a command that enables you to find the tools you need by using a simple keyboard shortcut. This can be a great time saver as it prevents you from hunting for commands in various areas of the interface.
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In this movie, you learn to add your own tools that appear as new objects in the Geometry command panel. The tool that you learn to put together is one you would use to replace children objects in a hierarchy by another scene object that you define.
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