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Let's Talk Creation

Core Academy of Science & Biblical Creation Trust

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Join Dr. Todd Wood, president of Core Academy of Science, and Paul Garner, speaker for Biblical Creation Trust, as they discuss issues of faith, science, origins, evolution, creationism, and biblical studies.
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The AIAS Game Maker's Notebook

Academy of Interactive Arts & Sciences

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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)
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Night White Skies

Sean Lally

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Join Sean Lally in conversation about architecture’s future, as both earth’s environment and our human bodies are now open for design. The podcast engages a diverse range of perspectives to get a better picture of the events currently unfolding. This includes philosophers, cultural anthropologists, policy makers, scientists as well as authors of science fiction. Each individual’s work intersects this core topic, but from unique angles. Lally is the author of the book The Air from Other Plane ...
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The InsideTheBoards Study Smarter Podcast: Question Dissections for the USMLE, COMLEX, and Medical School is a free, high-yield, on-the-go resource for medical students preparing for their board exams. With support from the likes of Osmosis, OnlineMedEd, Lecturio, MedSchoolCoach, Kaplan Medical and more, we're covering all the high-yield topics you're likely to see on a board exam. The Step 1 Study Smarter Series includes content covering biochemistry, behavioral sciences, cardiology, pharma ...
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This episode is supported by Xsolla Trent Kusters chats with Tynan Sylvester, creator of RimWorld and author of Designing Games: A Guide to Engineering Experiences. Together they discuss his ideas around development concepts and processes; how crystalizing those ideas in book form led to the creation of RimWorld; his ideas around core systems and h…
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This episode is supported by Xsolla Trent Kusters chats with brothers and co-founders of SFB Games, Adam & Tom Vian. Together they discuss how they began creating games in the early days of Flash and Newgrounds; transitioning to console development and working with Nintendo on the multi D.I.C.E. Award winning Snipperclips; the inspirations and deve…
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This episode is supported by Xsolla Greg Rice chats with Aggro Crab developers Nick Kaman and Caelan Pollock about their recently released undersea soulslike, Another Crab's Treasure. Together they discuss how the team got started as a game design club in college; their first commercial project in Going Under; the early ideas that led to Another Cr…
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In the latest installment of the biblical chronology series, Paul and Todd look for ancient witnesses to the content of Genesis 5 and 11. From the Jewish historian Josephus and the peculiar book of Jubilees, we can get glimpses of ancient Genesis manuscripts long since lost. Can these books clear up the Genesis chronology? Or will we be more confus…
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After eight years and over 100 episodes, the Night White Skies podcast is coming to an end. The program began as a look towards architecture’s future knowing that both earth’s environments and our human bodies are now open for design, and that’s where we’ll end. The program sought to engage a diverse range of perspectives for a better picture of th…
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This episode is supported by Xsolla Greg Rice chats with David Hellman, Nico Recabarren, and Nick Suttner of Furniture & Mattress, about their debut title as a studio, Arranger: A Role-Puzzling Adventure. Together they discuss how the team got together; the ground rules they established for the puzzle designs; decisions around scope; and how they b…
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You asked, and we answered! Join Paul and Todd at the new Core Academy offices for rapid-fire replies to your questions. What's the problem with human species? What about other Flood boundaries? What in the world is the Younger-Dryas??? They're trying to answer as many questions as they can in a single episode (that's what makes it JUMBO). Enjoy th…
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This episode is supported by: Xsolla Adam Orth chats with Matt Wood and Micah Breitweiser from Double Dagger Studio about their first tile as a studio, Little Kitty, Big City. Together they discuss how Little Kitty, Big City began as a teaching opportunity for Matt's children; the iterative nature of development and having malleable design pillars;…
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Trent Kusters chats with Xalavier Nelson Jr., the studio head, writer, and creative director of titles such as El Paso Elsewhere, Space Warlord Orgran Trading Simulator, Clickolding, and the upcoming I Am Your Beast. Together they discuss Xalavier's ideas around sustainable game development such as the importance of prioritizing shipping projects o…
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Alexa Ray Corriea chats with Max and Nick Folkman. Nick is a writer at Insomniac Games and Max a writer at Riot Games who together also host the Script Lock podcast where they chat to fellow game writers. Together they discuss their ideas around writing for games; what it takes to get into the games industry; how to write for live service games ver…
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In this latest installment to their Creationism 101 series, Paul and Todd cover creationist beliefs about the days of creation. From the formation of the universe on day one to the culmination of God's rest on the seventh, we describe what is known and unknown. What is the firmament? How are there days without a sun? What kind of event could make a…
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Alexa Ray Corriea chats with writers Christal Rose Hazelton and Jaclyn Seto. Together they discuss the process and nuance of creating characters; the differences between creating for traditional narrative titles versus live service games; the importance of having a diverse group of voices in the writer's room; what it's like to work with a large de…
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Centuries ago, Augustine of Hippo said it was "disgraceful and dangerous" for a nonbeliever to hear Christians spouting nonsense about science. Today, as young age creationists work to promote their views, many Christians think we're nothing but an embarrassment to the cause of Christ and a stumbling block to the gospel. In this episode, Paul and T…
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Trent Kusters chats with Billy Basso about his solo-developed debut title, Animal Well. Together they discuss how the ideas and development of Animal Well first began; how he was able to work as a solo developer and the tools he created to help him along the way; how he went about designs the game's countless puzzles and animals; when he recognized…
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Trent Kusters chats with Onat Hekimoglu and Ole Tillmann from Slow Bros. Together they discuss the 14 year journey of their debut title, Harold Halibut; the history of the Slow Bros and how they went from college friends to a full-time game studio; the homemade photogrammetry technology they created to craft the stop-motion inspired look; and what …
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Dr. Monte Fleming continues the journey we started in our last episode exploring our rapidly eroding continents. Last time, we talked at length about the oceans eroding the shoreline, and this time, it's storms and rivers chipping away at the continents' interiors. How long do we have until there are no continents left? Can the earth really be bill…
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We're on a break from new content this week, but check out one of our past episodes with Supergiant Games' Amir Rao and Greg Kasavin! Originally released in Dec 20, 2020, Amir and Greg sit down with Ted Price to discuss creating Hades, and how launching in early access helped during development, the difficult task of tuning the complex game systems…
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Adam Orth chats with Stumbling Cat CEO and Creative Director, Renee Gittins. Together they discuss her journey to game development from starting in biotech engineering to working in VR; how work began on Potions: A Curious Tale as a side project; creating games that appeal to younger audiences rather than target them; her work with the IGDA and the…
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Alexa Ray Corriea chats with writer and narrative designer Whitney Beltrán. Together they discuss her background in environmental law and mythological studies that led to her work writing for RPGs; what it means to write inside the Dungeons & Dragons universe; focusing on what players feel after they put the controller down; the emergence of India …
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"Solid" ground under our feet is gradually slipping away as the oceans of the world relentlessly erode the coastlines. It might surprise you to discover just how fast that's happening! In this episode, special guest Monte Fleming explains the evidence of coastal erosion that indicates the continents couldn't be much more than a few million years ol…
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Adam Orth chats with legendary game developer Mike Mika of Digital Eclipse. Together they discuss his long career developing titles across multiple console generations; finding his creative spark at a young age and developing his first game on a store kiosk Commodore 64; the profound influence Atari had on his life; and how game preservation is an …
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Are young age creationists just hung up on Genesis 1 or is there more to this story? Paul and Todd tackle this vital question by looking through the rest of the Bible to figure out if young age creationism is just an error inflated from one passage or if recent creation is the counsel of the entire scripture. In a hypothetical Bible missing Genesis…
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Alexa Ray Corriea chats with actor turned game developer Abubakar Salim. Together they discuss his career including how he got his first gig in games with Ubisoft's Assassin's Creed: Origins; wanting to make his own game and starting his own studio; the lessons he learned from working with Ridley and Luke Scott that he applied to game development; …
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Alexa Ray Corriea chats with writer Evan Narcisse. Together they discuss his work across video games and comic books; how starting as an outsourcer helped him get his start in the industry; how outsourcing let him observe game development practices across many different studios; how his game Dot's Home explores historical practices that made home o…
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What are viruses? Why do they cause disease? Paul and Todd revisit their natural evil series with a new installment on some of the most mysterious residents of our planet: viruses. If you're interested in creationist thought on the nature of life and the goodness of the creator, this episode is right up your alley.Send questions to podcast@coresci.…
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Trent Kusters chats with Ironwood Studios' Alex Dracott and Seth Rosen about their hit sci-fi first-person driving survival game, Pacific Drive. Together they discuss their journey including their work on AAA games; what led to them creating their own studio and the hurdles they had to jump through to get started; the origin of Pacific Drive and wh…
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Trent Kusters chats with Hunter Bridges and Dave Padilla from Evening Star. Together they discuss their studio's debut title, Penny's Big Breakaway. Additionally they discuss their journeys into development and how the openness of developers helped get them started; how working with SEGA helped them prepare for future projects; the importance of do…
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Our biblical chronology series continues with Nate Labadorf chatting with Paul and Todd about the Samaritan Pentateuch. Did you know that the Samaritans had their own temple, and the Jews came in and destroyed it? Andthat their copy of the Pentateuch records yet another set of begetting ages in Genesis 5 and 11? Find out all about the Samaritans in…
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Alexa Ray Corriea chats with Senior Narrative Director at Insomniac Games, Jon Paquette. Together they discuss the craft of writing and working together on a writing team; how writers and designers collaborate to craft gameplay systems that fit within a game's narrative; and what it takes to create a dual protagonist story like that of Marvel's Spi…
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Austin Wintory chats with Composer Lennie Moore. Together they discuss his work on the original Outcast and its sequel Outcast: A New Beginning which came recently, 25 years later; the ins and outs of the business of composing music for video games including tips for young composers entering the industry; and the profound effect Lennie had on Austi…
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