Knock, knock, Neo. Think Agents are a thing of the future? Look again at the iconic movie, The Matrix—they've been hiding in plain sight. In the first episode of 2025, hosts Ron Tolido, Weiwei Feng, and Robert Engels venture down the digital rabbit hole of Virtual Twins with Morgan Zimmerman, CEO of NETVIBES at Dassault Systèmes. It’s a fascinating world where physical science meets data science, a world of both red and blue pills. Virtual Twins take the concept of Digital Twins to the next level, transforming static representations of products, devices, and systems into living, breathing "Dream Theaters" of simulations, predictions, and what-if scenarios. Fueled by AI and immersive technology, they don’t just capture life—they reimagine it. But what happens when Virtual Twins evolve to encompass entire organizations and industries? Imagine bending not just spoons, but entire realities. The Matrix has you—are you ready to see how deep the twin-powered innovation goes? You're in The Matrix ! Tune into our latest Data-powered Innovation Jam podcast episode now! Timestamps: 00:35 – Ron and Robert dive into the iconic world of The Matrix , drawing parallels to digital innovation. 04:55 – Morgan shares insights into Dassault Systèmes' legacy and the evolution of Virtual Twins. 10:00 – Exploring the connection between ontologies and their applications in the real world. 20:03 – How Digital Twins, Virtual Twins, and the Metaverse are transforming real-world use cases. 36:15 – Redefining interaction with the digital world in ways that feel natural yet futuristic. Connect with our guest Morgan Zimmermann and our hosts Ron Tolido , Robert Engels , and Weiwei Feng on LinkedIn.…
GDT Brasil é um grupo de discussão e criação de conhecimento sobre a arte de Game Design. Semanalmente, recebemos convidados de diversas áreas do desenvolvimento de jogos para discutir ao vivo pelo Discord sobre temas variados ligados à produção desta mídia que tanto amamos. Você pode acompanhar as conversas ao vivo, mas elas também são gravadas e distribuídas aqui, em formato de podcast. Então vem com a gente debater sobre Game Design, Jogos, Desenvolvimento e tudo mais! https://discord.gg/ ...
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Neste episódio do GDT, conversamos com músicos e sound designers sobre o trabalho de composição e produção sonora para jogos.
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GDT 09 - Trabalhando em Equipe
1:08:03
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Neste episódio do GDT, debatemos sobre como conciliar o trabalho do(s) game designer(s) com o restante do time.
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GDT 08 - Papo aberto #2: Design de Economia
1:15:09
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Nese episódio do GDT, conversamos sobre sistemas de economia dentro de jogos, gambling e jogos de azar, e sistemas de monetização.
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GDT 07 - Level Design (com Mairon Luz)
1:10:18
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No episódio 7 do GDT, conversamos com o ilustre Mairon Luz, game designer da Dumativa, que nos contou um pouco da sua experiência em jogos como A Lenda do Herói e Sky Racket.
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GDT 06 - BIG Starter (com José Wilson)
1:18:43
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Conversamos com José Wilson, ganhador do BIG Starter com o jogo One Beat Min.
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GDT 05 - Aceleração da Playbor
1:05:28
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Está disponível para ouvir mais um episódio do Game Design Talks Brasil! No episódio 5, conversamos sobre o Launch, o programa de pré-aceleração de jogos da Playbor. Venha ficar por dentro desta oportunidade de ingresso na indústria e entenda como é a experiência!
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GDT 04 - Editais de Jogos
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Fizemos uma conversa no estilo mesa redonda sobre o tema "Submetendo seu jogo em editais".
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GDT 03 - Design de puzzles (com Werther Azevedo)
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Fizemos um webinar com o Werther Azevedo, um dos criadores do Warlock's Tower, e conversamos sobre os desafios e as técnicas de design de puzzles.
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GDT 02 - Papo aberto #1: Como nos organizamos localmente
2:21:02
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Os desafios e glórias de impulsionar sua comunidade de devs local. Esse foi o tema do bate-papo informal que tivemos. Desenvolvedores de jogos da UFRJ, IFRJ, UFF, PUC e ESPM trocaram experiências sobre como movimentar suas comunidades dentro do ambiente acadêmico.
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GDT 01 - Censo de Jogos Digitais (com Pedro Zambom)
2:04:29
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Recebemos o pesquisador Pedro Zambom, que é um dos profissionais responsáveis pelo Relatório final do Segundo Censo da Indústria Brasileira de Jogos Digitais. Fizemos um bate-papo para tirar dúvidas e debater conclusões ao estilo mesa redonda.
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