Mid-Tier Indie Vs. Triple-A Dev, Game Engines, Star Wars AR, VR Challenges, Going Viral, and Gender Diversity with Chip Sineni


Manage episode 247741724 series 2477672
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Game Director Chip Sineni talks about the project he’s working on that dates back 20 years and how he got into the industry back in 1994 starting in QA. Learn about odd arrangement of the Beavis and Butt-Head console games each done by different developers. Hear his thoughts about the industry now with tools like Unity3D and Unreal Engine letting developers explore game ideas without publishers, along with challenges to get market attention. Learn thoughts on Twitter’s evolution, how to get into the industry now, and the differences around the type of work and mindsets in Triple-A vs Indie development.

Hear a deeper dive on the game engine differences, pros and cons, between Unreal and Unity. Learn about some parallels between his game Corpse of Discovery and Death Stranding. Hear about key lessons he learned working with industry legends like George Gomez, Mark Turmell, Sal Divita, and Ed Boon at Midway Games, including the importance of 60FPS. Learn about the Japanese RPG-inspired game Septerra Core that never found an audience, thoughts about streaming services, and how the industry market leaders and genres are always changing.

Learn the challenges of big publishers to figure out what the next breakout game will be, and how ones like Ubisoft have been hammered recently in the marketplace. Hear thoughts on the interesting state of VR, his AR projects, along with difficulties on the platforms. Learn about his A-ha video that went viral, and the Star Wars AR video he created that got covered by the press and upset ILM. Hear thoughts about the slow pace of gender diversity in the industry, his love for Untitled Goose Game, and how genres get resurrected.


*Chip Sineni Twitter

*Chip Sineni LinkedIn

*Phosphor Studios website

*Trixi Studios website

*Beavis and Butt-Head Wikipedia

*Unity3D website

*Unreal Engine website

*Corpse of Discovery Kill Screen

*Septerra Core Wikipedia

*Viacom New Media MobyGames

*Grand Theft Auto Online website

*Death Stranding Wikipedia

*Ubisoft Entertainment Bloomberg

*Fragments Asobo Studio website

*A-ha AR video Verge

*Star Wars AR Mashable

*Untitled Goose Game Wikipedia

*Goat Simulator website

*Top 15 Game Design Podcasts You Must Follow in 2019 website picked Game Dev Advice at no. 8!

*Level Ex website - we’re hiring for all kinds of roles

*Game Dev Advice Twitter

*Game Dev Advice email

*Game Dev Advice website

*Game Dev Advice Hotline: (224) 484-7733

*And thanks to Charles Dike Production podcast editing

*Don't forget to subscribe and go to www.gamedevadvice.com for full show notes with links

About My Guest

Chip Sineni has been professionally making games for over 25 years in Console, PC, Mobile, VR, and AR. Midway and Viacom alumni, currently co-founder of two development studios; PHOSPHOR STUDIOS and TRIXI STUDIOS. Notable titles he’s had significant roles in: Corpse of Discovery, HORN, The Dark Meadow, NETHER, Kinect Adventures, The Brookhaven Experiment, NBC Heroes, Psi-Ops, NFL Blitz, NBA Ballers, MLB Slugfest, Beavis and Butt-Head Virtual Stupidity, and Septerra Core.

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