HR is no longer just about managing people—it’s about shaping the future of work. Jens Baier, BCG’s HR transformation expert, discusses how AI and shifting employee expectations are forcing companies to rethink talent strategies. From re-recruiting to upskilling employees, HR must adapt to a rapidly changing landscape. Learn More: Jens Baier: https://on.bcg.com/41ca7Gv BCG on People Strategy: https://on.bcg.com/3QtAjro Decoding Global Talent: https://on.bcg.com/4gUC4IT This podcast uses the following third-party services for analysis: Podtrac - https://analytics.podtrac.com/privacy-policy-gdrp…
A podcast of a group of German game designers about various Aspects of Game Design. Held in English.
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Episode 5 - 2009 Retrospective Time Capsule
2:03:36
2:03:36
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2:03:36Game Design Reviews is back after a long break. We start with a look back at the last year. We have recorded this podcast in January but only now came around to publish it. We discuss the games we have played in 2009 and look forward to 2010.
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Episode 4 - News
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1:24:24This time we gather to share with you 3 exiting pieces of news with you. All three are about or current game projects. We kick it off with some talk about games like Street Fighter which become a recurring theme of this episode.
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Episode 3 - HD Gaming
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1:28:16
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1:28:16Join us on this episode as we geek out about the advantages and troubles of HD Gaming. We discuss our gaming setups and the experience we had putting them together. We also discuss quality issues and the style of the HD games.
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Episode 2 - Flower, Square/Enix Concert
1:30:14
1:30:14
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1:30:14In this episode, we come back to GDC Europe once more to discuss the Flower keynote by Kellee Santiago. Also, we discuss a recent Square/Enix symphonic concert we visited. Finally, we talk about Battlefield Heroes, FPS controls on consoles and rom cartridges.
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Episode 1 - GDC Europe and GamesCom 2009
1:39:32
1:39:32
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1:39:32This episode we sat down together, did a small introduction of who we are and went on discussing the recent GDC Europe and GamesCom.
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