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Video Game History Hour

Video Game History Foundation

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Industry experts Frank Cifaldi and Kelsey Lewin, co-Directors of the Video Game History Foundation, bring on fellow content creators, game developers, video game historians, and storytellers to teach us a little bit about video game history. Our casual, “chatting over coffee” style interviews let us see the true life of a researcher: bang-your-head-against-a-wall dead-ends, “I can’t believe no one’s told this story before” moments, the thrill of sharing incredible history with the world, and ...
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The podcast about obscure video games. Journey to the farthest reaches of video game history – well-kept Japanese-only secrets, forgotten retro games, and everything in between – with Japanese translator and video game preservationist Samuel “Obskyr” Messner. Do you believe in the value of the unknown?
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Dive into the intricate world of video games with "A Video Game Time Capsule: The Complete History of Video Games", presented by MRIXRT, from @reallycool. This podcast series offers listeners a comprehensive journey through the evolution of gaming, from its humble beginnings in arcades to the blockbuster franchises of the modern era. Each episode delves into the major milestones, controversies, and innovations that have shaped the industry, painting a vivid picture of the gaming landscape ov ...
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It’s been awhile so, let’s catch up. Plus, we’re right in the middle of our 2023 Winter Fundraiser and we can’t wait to tell you all about how it’s going. Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg…
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With co-host Kelsey Lewin leaving the Video Game History Foundation, we will be putting the show on pause for the rest of the year. We want to thank Kelsey for everything she’s given to this show, to VGHF, and to our team and we all wish her great success in her future endeavors. As for the Video Game History Hour, we’ve decided to take the rest of…
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2021-2023: An era marked by significant upheavals and unexpected twists in the gaming world. The industry, in 2021, contended with the aftershocks of the COVID-19 pandemic, facing challenges from software delays to a global semiconductor shortage, leading to game postponements and cancellations. Amid this turmoil, the retro gaming sector flourished…
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2019-2020: A period of rapid evolution and unexpected challenges. In 2019, with Google's ambitious launch of Stadia and the next-gen console announcements from Sony and Microsoft, the gaming landscape seemed primed for monumental shifts. Yet, the loot box controversy continued to cast a shadow, prompting legal scrutiny worldwide. Ray tracing, Auto …
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The years 2017-2018 presented a roller coaster of highs and lows for the gaming world. In 2017, Nintendo's Switch revitalized the company's image, while the loot box debacle, with Battlefront 2 at its heart, ignited fierce debates on game monetization. This controversial gaming mechanic not only drew ire from players but also caught the attention o…
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The years 2015-2016 marked a transformative period for the gaming industry, with pivotal advancements and cultural shifts. In 2015, PC gaming's resurgence and the rise of mobile gaming shifted industry norms, with titles like Pokémon Go showcasing the potential of augmented reality. Digital sales surged, and China's Tencent emerged as a dominant fo…
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In 2013-2014, the gaming industry experienced seismic shifts, both in terms of market dynamics and cultural significance. Mobile gaming exploded, with titles like Candy Crush Saga raking in astounding revenue, forcing the industry to reimagine game design and monetization. The Chinese gaming market, led by giants like Tencent, surged, challenging e…
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In 2011-2012, the gaming world was in flux. While iconic figures like Sonic celebrated milestones, the industry grappled with newfound freedoms and responsibilities, thanks to the landmark Supreme Court ruling in Brown vs. Entertainment Merchants Association. This decision affirmed video games as expressive art, prompting developers to venture into…
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Between 2009 and 2010, the video game industry underwent monumental shifts. In 2009, as the world grappled with a recession, gaming conventions proliferated, transforming gaming from niche pastime to mainstream phenomenon. The rise of casual gaming, exemplified by the Wii's overwhelming success, signaled a demographic shift, pushing companies to re…
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Between 2007 and 2008, the gaming industry underwent transformative changes and faced challenges both external and internal. In 2007, as the world teetered on the brink of a global recession, new blockbuster franchises like Assassin's Creed, The Witcher, and Uncharted took the stage. However, challenges like the Xbox 360's 'Red Ring of Death' highl…
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From 2004 to 2006, the gaming industry underwent significant changes, marked by both highs and lows. In 2004, Electronic Arts (EA) redefined industry success with its strategic NFL license acquisition and aggressive expansion, despite criticisms of their game quality. Meanwhile, iconic studios like Argonaut Games folded, whereas others, such as Ins…
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The early 2000s, spanning from 2000 to 2003, were a whirlwind of change and innovation for the video game industry. In 2000, a culmination of creativity met technology, with Sony's PlayStation taking center stage and the indie scene gaining prominence. Video games started gaining a foothold as a recognized art form, while Sega gracefully exited the…
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From 1997 to 1999, the gaming industry underwent a series of significant transformations that redefined its landscape. In 1997, as 3D gaming continued to revolutionize the industry, Sony's PlayStation emerged dominant, but it wasn't without challenges, as both Nintendo and Sega grappled with changing dynamics. A notable highlight was the intriguing…
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From 1993 to 1996, the gaming industry underwent a metamorphosis, driven by technological advancements and shifts in player demographics. As the maturing audience craved more intricate narratives, developers answered the call, transitioning from cartoonish titles to thought-provoking themes. The period witnessed the rise of CD-based games, igniting…
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From the console wars sparked by SEGA's audacious Genesis challenging Nintendo's reign, to the rise of iconic mascots like Sonic the Hedgehog, these years were rife with innovation and intense competition. As the early 90s progressed, the industry's focus transitioned from captivating mascots to the sheer power of hardware, with giants like Nintend…
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From the phoenix-like rise of titans like Nintendo and SEGA to the industry's foray into other media like magazines and television, these formative years laid the groundwork for the gaming universe we inhabit today. Dive into the stories behind legendary titles like The Legend of Zelda, Metroid, and Final Fantasy, and witness the birth of iconic fr…
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Join Moriarty from his ReallyCool channel on a captivating journey through the annals of gaming history. This episode whisks listeners from the vibrant arcades of the 1980s to the uncharted beginnings of the '50s, '60s, and '70s, spotlighting the visionaries who forged the path and the landmark games that left their marks on the industry. Delve int…
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Game designer and creator of Karateka Jordan Mechner, joined by Chris Kohler of Digital Eclipse, shares a new interactive documentary The Making of Karateka exploring this 1984 karate classic title. In this episode: Jordan’s earliest work, perfect paper preservationist, Prince of Persia source code, hitting it rich in video games vs. going to class…
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Documentarian Danny O’Dwyer of Noclip has been sifting through thousands of videotapes in a recent mass-acquisition of video game (and adjacent) recordings. In this episode: Burger King and Kellogg’s games, Danny can fix your VCR, conferences in 1080p, shop talk on uploading footage, BBC Domesday Project methodology, slow Sonic, is that Frank?, it’…
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Historian Racheil Weil returns to the show to discuss the Nintendo Knitting Machine, a never released knitting machine toy powered by the NES. In this episode: Sega Master System smack talk; flier breakdown; just…why?; dissociating like a TV doctor; analyzing the evidence: what’s real, how it might work, peripheral material, screen capture; and ble…
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VGHF librarian Phil Salvador chats with longtime contributor to video game archaeology Misty De Méo, author of CD-ROM Journal: a blog exploring multimedia games and software. We discuss her recent article A Chronology of First CD-ROM Games answering the question: What was the first CD-ROM game? In this episode: the first adventure, the magical dino…
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Travis Brown, our very own director of technology, gets technical as we talk about his role with VGHF and how he got started in preservation. In this episode: The Varsity vs The Vortex, scanning 14k pieces of optical media, scaling with Nimbies, Power-Up Baseball restoration and MAME, writing our API glue, and Frank forgets just how many projects T…
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We share the details of our recent field trip to The Strong Museum of Play to celebrate their newest video game focused expansion. In this travel log episode: travel woes; Wegmans toilet paper; Transformers’ shrieks at a cocktail event; a giant, playable Donkey Kong cabinet; video games ARE real; Level Up and High Score; touring the labs, vaults, a…
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Brandon Butler, Director of Information Policy at the University of Virginia Library and Law and Policy Advisor at the Software Preservation Network, joins us to talk about a major new study published jointly by the Video Game History Foundation and the SPN which shows 87% of classic games released in the United States are now out of print. In this…
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Author and historian Kevin Bunch returns to the familiar guest chair to educate us all on a somewhat obscure 1970’s consolputer from his recent video, The History of the Bally (and Astrocade) Professional Arcade: Archive Annex Episode 4. In this episode, tears are shed, wrapping these things in useless metal, accidental historical revisionism, what…
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Frank gets a bit reflective and shares how he got where he is today; not just the video game stuff, but the life stuff, too. In this episode: a youth in Las Vegas, underage drinking and overage smoking, dropping out of school, the Wild West of game cataloging, Frank can do it better, how to get sh*t done, thanking your inspiring figures, being a ki…
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Historian and game developer Andy Cunningham shares his fantastic new book The World of Nintendo Book, Volume One: A World of Wonders, a visual history of Nintendo merchandising. This first in a series goes deep into the creation of Nintendo of America's merchandising team of the late 80's and early 90's, something often overlooked in videogame his…
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Kyle Orland, author of the new Boss Fight Books’ Minesweeper, joins the show to talk about one of the most prolific 90’s games by the same name. In this episode: the Minesweeper generation, how Bill Gates got addicted to it, the ultimate time waster, it was a mouse tutorial, Microsoft’s internal conflicts, the moral panic around games like Mineswee…
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Writer, journalist, and ‘several’ time returning guest Jack Yarwood shares his research on two video game logos with stylized R’s, which were subsequently made to be physical objects, as recently published in his articles "It Became Almost Like A Cult" - The Untold Story Behind Rockstar's Iconic Logo and The Origin Of Rare's Iconic "Golden Toilet R…
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Kelsey and Frank hit record on a Friday afternoon for an impromptu, off-the-cuff discussion about a scary recent development in the world of video game preservation regarding the preservation organization Forest of Illusion. Total bummer topics include how much we rely on individual people to work for free, how many fragile points of failure there …
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Jirard Khalil, aka "That One Video Gamer", aka “The Completionist,” aka “Dragonrider,” joins us to talk about his recent video I bought EVERY Nintendo Wii U & 3DS game before the Nintendo eShop closes. In this episode: what happens when an E-Shop closes and why it shuts down, preserving games for toddlers, libraries collecting like this would be ab…
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(Content Warning: this episode deals with the topic of death) Collector, preservationist, and founding board member Steve Lin joins us to illuminate the realities of dealing with a collection after the collector has passed away. In this episode: balancing preserving history and helping a family left behind, what you can implement immediately, what …
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Journalist and researcher Nick Yanes brings us a piece of history not only from his own local area, but also from his own past in his recent article The birth and death of Budcat Creations, Iowa's first (and only) Triple-A game studio. We take a peek inside the life of a development studio during a tumultuous time in the game industry and learn som…
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Frank and guest Chris Kohler recap their recent attendance of the 2023 D.I.C.E. Summit, a Las Vegas convention for executives and other high-level creatives in the interactive entertainment space. In this episode: a little history of the show’s atmospheric evolution, the D.I.C.E. Awards, ‘speed date’ networking, the best games shopping in Vegas, Fr…
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Frank Cifaldi takes the guest seat for this episode and shares the story of the most obscure caper in Carmen Sandiego’s criminal history, a story we shared in a blog post a few years ago. In this episode: we plan a TV series, deep fried steak with a Teddy Roosevelt impersonator, Broderbund’s involvement in the game, attending an unaccredited auctio…
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Polygon Senior Reporter Nicole Carpenter joins us to chat about the 1989 Legend of Zelda cartoon, the subject of her recent oral history piece: ‘Excuuuuse me, Princess!’: An oral history of The Legend of Zelda cartoon. In this episode: Zeldathon; this cartoon is basically Shakespeare; The Super Mario Bros. Super Show!; the wild west of the Duoforce…
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Jonas Rosland, executive director of Hit Save!, shares their newest Guide to Start Video Game Preservation as an individual not necessarily affiliated with an organization. In this episode we look at the first steps to take, knowing what’s already been done, where to get more material, and we ask some philosophical and big-picture questions around …
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Norm Caruso returns to discuss Super Mario Kart’s somewhat humble beginnings as laid out in his recent video essay The Story of Super Mario Kart | Gaming Historian. In this episode: looking for the SMK team photo, an invaluable go kart outing, Mario by any other name, the mechanics of drifting, Norm had to “git gud,” file dates: a crucial tool in d…
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As we celebrate this milestone episode, we invite our editor, Michael Carrell, and producer, Robin Kunimune, to take a look back with us at some of our and our listener's favorite memories from the last 100 'hours'. In this episode: how this podcast came to be, why we dedicate our time to this project, favorite guests, embarrassing moments, and so …
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Dreamcast Junkyard veterans Tom Charnock and Brian Vines join us to share their knowledge and experiences of the Dreamcast’s launch in both the European and US markets, respectively, and even a little on the Japanese market’s launch. In this episode: bonding over our strict video game upbringing rules; doing our darnedest to NOT derail into a Geist…
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Dylan Mansfield, gaming historian and archivist, joins the show to share an odd piece of Sega history from his recent article Saving Sacred Pools: Sega’s Million Dollar Adult Game. This mid 90’s FMV game with adult themes was, until recently, considered lost. In this episode: we want to know why crappy games are crappy; once again, we get sucked in…
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Chris Gliddon, archivist and producer at RocketSnail Games, takes a look back at the inception and evolution of Club Penguin, an MMO virtual world filled with games and activities from 2005. In this episode: Chris and Kelsey can barely contain their excitement, no one wants war - everybody just wants to chat and walk around, preserving a living gam…
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As the end of the year approaches, so does our 100th episode and we can't wait to celebrate by hearing about your favorite memories from the last 99 shows. Please send your stories, questions, and comments to podcast@gamehistory.org or by submitting through our google form: https://forms.gle/62tKAsQW6VRKUNUN6 Video Game History Foundation: Podcast …
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Computer and video game historian, NYU assistant professor, and all-around rad friend of the show Laine Nooney discusses their recent article One of the most important women in Apple’s history never worked for Apple. In this episode: Bitcoin, ham radios, VR, and the Apple II - it’s all related; Softalk magazine; the 1977 Trinity; and ideation on th…
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Chris Kohler returns to the show, this time to chat with Frank Cifaldi about the Portland Retro Gaming Expo held annually in Portland, Oregon. In this episode: a creepy merry-go-round, PRGE museum iterations, a drive-by pre-announcement, the current collector atmosphere, and the preservation ecosystem. See more from Chris Kohler: Twitter: @kobunhea…
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Alex Smith hijacks the show from co-hosts Kelsey and “the other Kelsey” to dive deep into the history of Magnavox, manufacturer of the first commercial home video game console: Odyssey. In this episode: a ‘loudspeaker’ really is a person who speaks loudly, Futurama, Star Trek, the government creates a monopoly, we’re going to need a lot of wire to …
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Drew Mackie, author and owner of gaming blog Thrilling Tales of Old Video Games, joins the show this week to share the history of some of Street Fighter II’s character names. We start off with a recent article of his, If His Name Is Blanka, Why Is He Green?, taking a look at the biggest theories surrounding this odd naming choice. Ryu, Ken, Guile, …
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Ernie Smith, editor of website and newsletter Tedium and chum of the show, hooked our attention with his recent article Surf Like A Shark highlighting the SharkWire Online, a totally unlicensed device which brought internet connectivity to the Nintendo 64. In this episode: edgy 7-years-olds are a marketing demographic, Fisher-Price “My First Intern…
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Journalist and critic Kim justice recently released a video, The Story of JRPG's in the UK BEFORE FFVII: Super Play Magazine | Kim Justice, challenging the traditional narrative about how JRPGs were introduced in the UK, perhaps paralleling how it happened in the US. In this episode we shop for hardware live on-air, underserved import culture, Donk…
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Designer and Sierra On-Line co-founder Roberta Williams shares how Adventure inspired her own career in creating/designing the King's Quest and Phantasmagoria series as well as her newest work: Colossal Cave 3D Adventure, a reimagined version of the original title.In this episode we’re joined by a very vocal special guest, avid readers become avid …
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