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NicoNicoNico

NicoNicoNico

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Welcome to NicoNicoNico, the podcast where I, Nico, take a deeper look into the medium of Video Games. In addition to the individual analysis of games, I'll be using this podcast to take a thorough look at lesser talked about concepts in regards to game design and the ability of games to impact the world as an artform.
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This week I take a look at the endgame powerup from Spyro 2, a deep dive of how small changes can reward a player with brand new experiences, and how games with all the heart in the world can still flop.
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In this episode I take a look at the JoJo's Bizarre Adventure series and their video games in an attempt to show how their overwhelming focus on either Gameplay, Narrative or Aesthetics brought life to their games, gave them a unique spin over other games in their respective genres, and how their attempts to translate Hirohiko Araki's work created …
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This week I talk about how taking away from a Player's convenience goes a long way in enhancing the experience for everyone in your game, with my main examples from Persona, Pokemon and Demon's Souls.
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Thank you all for joining me. In this episode I talk about my method for reviewing games and how analyzing Gameplay, Narrative and Aesthetics can reveal the art behind game design.Oblivion Video: https://youtu.be/T-otpq6oI2Q
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