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Things are getting rough for the Castaway Cuties during their battle with the Pandemonium demon, as one ally after another falls. One thing is for certain, if anyone is haunted by the ghost of an adorable bunny it will suck. Hopefully he'll be revived in the name of Easter.
 
Our intrepid Cuties continue their combat with the vicious Pandemonium beast, seeking answers as to why all these monks are getting killed. Hopefully Danny won't feel too bad about what happens to Nathan as Chris Tallman portrays sorrow in the saddest of voices.
 
The Castaway Cuties are headed to another dimension (another dimension, another dimension) to help out the Davenglaven monk situation, and it looks like things are gonna get real messy. We can only hope that the otherworldly howling won't upset Nathan's delicate bunny ears too much (or make him act demonic again like he did a few episodes back).…
 
With a new possibly wealthy patron in tow (who might just be a demon creature) the Castaway Cuties must decide how to follow up their exploits over at the giant trans-dimensional duck junk thing. Their destiny awaits, and also, probably a big scary battle!
 
Sure, the Castaway Cuties just mashed a villain, but do you think they'll be satisfied with his horde of loot? Oh, no, not in the slightest! Every square inch of the den of this reptilian ne'er-do-well is about to get looted by none other than this crew of kind goofs.
 
The Castaway Cuties continue to clear the cavern, only they are now faced with a vertical shaft that has them thinking back to several seasons of their characters falling down and occasionally being snapped in half. Time to consider their descent very, very, (or just kinda) carefully!
 
The crew is doing their best to get inside the twirly-yet-still-somehow-phallic Leviathan's Spiral and sadly one of their NPC guides is in peril. Hopefully they can rescue him and get inside the... shaft of the spiral, where they can then find some kind of respite. A very non-creepy respite that the dungeon master won't make gross at all.…
 
After making their mark on the rough and tumble town of Blingbottom, our heroes head north, seeking the order of monks that knows how to locate the legendary hammer of Bahamut. Hopefully they won't light their own transportation on fire out of vague suspicion.
 
Our heroes (whose group name is currently unofficial but we all know Castaway Cuties is still the frontrunner) explore the cellar of the manor, and hope that they can claim its treasure as their own (or at least sell it at Blingbottom prices). Hopefully it will be a simple trip to an evil cabal's darkened basement and there won't be any funny stuff…
 
The crew battles the sleepy guest of the manor that they awoke unceremoniously from its slumber, with the hopes of making the quaint trayzure room all their own. Cheers from the whole Nerd Poker crew on making it through 2020 with us, we criterally couldn't have done it without you!
 
Hey listeners, we wanted to say thank you for a crazy year of support and offer you this two-part bonus adventure with Felicia Day as a special gift to you! Recorded in late 2019 around Christmas time at Brian's house with plenty of murder and mayhem, we hope it bring some cheer to you. It was originally recorded and released in 2 parts, but Engine…
 
You didn't expect our heroes to not thoroughly check THAT ONE CONTAINER in the TRAYZURE ROOM, did you? Well here they go, giving the awkward trayzure situation the proper Nerd Poker collection treatment! Also apologies for the audio being slightly garbled in parts, we had a computer die and get an emergency replacement mere moments before our sessi…
 
The Kind Crew (or whatever they name might be) really put their powers of earnestness to the test as they tidy up the final corners of the hag's mansion. And what better moment for the creepiest of dungeon masters to unveil the creepiest of rooms?
 
The crew feels out the local culture of Blingbottom (which turns out to be a lot of misfortune and unsavory card games) as well as a name for themselves. And if you were hoping someone in the party would try to have a Batman-esque side adventure, you're in luck!
 
Our heroes have nearly reached the beaches of Davenglaven, but first there's treasure to unpack, and a mysterious impasse to uncork. Hopefully that total-party-kill you almost thought was going to happen in the first episode of the season isn't going to happen NOW.
 
Our new Season 4 heroes have stumbled upon two firenewts engaged in some sort of lunchtime ritual, cooking a hapless creature over a small lava barbecue. They could sneak on by, but it wouldn't be Nerd Poker if everyone didn't dogpile into a small room and start swinging weapons.
 
Our new crew has a bottleneck ahead of them, and it's infested with deadly firenewts. Hopefully their morally suspect guide will lead them down the best path without too many surprises, and maybe they'll get a cool finishing move or two on these creepy, glowing jerks.
 
Our band of companions begins to consider their path to the mainland of Davenglaven, and it looks like they'll have to consider the trustworthiness of a snake-headed creep named Verge. Will they float or will they spelunk? Those are the questions any sea monster survivor must ponder.
 
The time has come for the Ice Five to make their play. Will they trust the elves that showed up at the doorstep of the altar? Will one of the Ice Five themselves attempt to ascend to the mantle of the Tenebrous One? Will everything get set on fire? Better listen soon before you read about what happens on the internet somewhere!…
 
The Ice Five are have alerted Halcyne's father that they are at an incredibly powerful intersection of mortality and immortality, and the way out just went "pop." Hopefully what about to arrive is friendly! If not, they can probably just set them on fire.
 
The Ice Five have finally made it to the Altar of the Tenebrous One, hoping that a plan would somehow come to mind once they checked everything out real good. Perhaps the squawking little kobold will provide a clue? Perhaps Terry will wander in and become the Tenebrous One? Only time will tell.
 
There's a very small space between a swarming cloud and the sheer mountain-face, but the Ice Five are determined to not let that get in the way of their plan to get to the altar of the Tenebrous One. Even if their plan kind of stops at getting there. All they have to do is climb really high and hope nothing Amarth Amon happens...…
 
A new day is dawning, and the Ice Five have the final ascent up Pandemonium's Fang before them. They've stared at it all campaign on the map, but they imaginations may not have prepared them for what a jerk their Dungeon Master might be when it comes to scaling mountains. Hopefully the party and their respective prides will all survive.…
 
With the dragon fight ramping up, it remains to be Halcyne (cyne what we did there?) whether her gambit with the necklace will pay off. Meanwhile the Ice Five have another task ahead of them- how do they eventually escape this Barrowsteppes Dragon chokepoint/checkpoint in the middle of the road leading to the mountains, and Pandemonium's Fang?…
 
The Ice Five head into the steppes surrounding Pandemonium's Fang in the hopes of destroying the altar of the Tenebrous One. But it wouldn't be Cloddenheim if there was a clear path between them and the big event, would it? As long as they are careful, and they always are, how could things go wrong?
 
The Ice Five exit their awkward Violet Fang conversation only to encounter so many passive aggressive NPC's that they long for a monster to kill. Hopefully they'll find some hot loot along the way, as well as a hot lead on the altar of the Tenebrous One.
 
The Ice Five continue their mini-boss killing spree that has them in a showdown with Dratlanna the drow-beholder, and you better believe they've got some fun new moves to try out. Will they survive? Where will they head next? Is Gus toast? Time will hopefully tell!
 
Time to find out what the Ice Five really stands for by pitting them against the squishy, veiny, eyeball thing they made on accident a few dozen episodes ago. Hope you're ready for a throwdown with lots of psychic damage and some wincing as the surface texture of the monster is described!
 
The Ice Five walk towards the Mother Brain, slowly realizing that "The Ice Five" has now expanded into a conglomerate of shady inter-planar horrors and they are about to meet with its leader, whom they accidentally installed. Also, it feels like there's something we should acknowledge… numerically speaking.…
 
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