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Dungeon Chatter RPG Podcast

Dungeon Chatter

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Posted every two weeks, this podcast looks at different aspects for RPG play and design. The hosts - a father/daughter team - then discuss how their RPG system will handle the topic in question. Episodes are ordered by the alphabet, so the first three episodes are Armor, Blood of Heroes, and Character Creation.
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In episode 19, Travis and Victoria can no longer put off talking about spells and magic systems in RPGs. They discuss how other systems handle magic to varying degrees of success, including point-based spell systems, spell slot systems, and spells as abilities. They then loosely pitch how spells will work in their open-world Dungeon Chatter RPG.…
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In episode 18, Travis and Victoria discuss the concept of races in RPGs and how they can affect gameplay in regards to game mechanics and roleplaying. They then pitch how they plan to handle races in their open-world Dungeon Chatter RPG.
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In episode 15, Travis and Victoria discuss character backstories and some tips they've found help them create some well-rounded characters. They also talk about the character background mechanics that they're workshopping for their Dungeon Chatter podcast.
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In episode 13, Travis and Victoria discuss minigames, argue a tiny bit about what they are, and go through some examples in other games and RPGs, like Sonic Adventure, The Sims, D&D 2e, and Shadowrun. They then pitch a new minigame to handle downtime and introduce new elements of resource gathering to their Beyond setting (title subject to change) …
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In episode 12, Travis and Victoria discuss character progression in RPG settings, including the traditional plateau leveling (where all your skills improve at the same time) and more gradual skill-based leveling. Then they discuss what sort of progression tracking they plan to use in their *new* Beyond setting (title subject to change) for the Dung…
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In episode 11, Travis and Victoria discuss PC mortality in RPGs, including how frequently they do or should occur. They also talk about different forms of resurrection they've come across in RPGs, and what sort of death/resurrection system they plan to use in their Blood of Heroes setting for the Dungeon Chatter RPG.…
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J is for JusticeIn episode 10, Travis and Victoria discuss morality in RPGs from both a character standpoint as well as a world-building one. They also talk about alignment systems in other RPGs, and what sort of character-building system they plan to use in their Blood of Heroes setting for the Dungeon Chatter RPG.…
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I is for InitiativeWe're back after the holidays with episode nine, in which Travis and Victoria discuss initiative in RPGs, attempt to explain what they are (spoiler: they're complicated), and discuss different systems' initiatives they've used in the past. They then explain the initiative system they plan on playtesting in their Blood of Heroes s…
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H is for House RulesIn episode eight, Travis and Victoria discuss house rules in RPGs, what they are, what does and doesn't work about them, and also tells some stories about house rules they've encountered in their own play and on the internet. They then suggest some general guidelines you can use to incorporate house rules into whatever RPG setti…
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G is for Goals In episode seven, Travis and Victoria talk about short-term, intermediate, and long-term goals for RPG characters, and how these goals help both players and GMs, and a little bit about Fallout. They then discuss their ideas for how to incorporate goals in their Blood of Heroes PRG setting for the Dungeon Chatter RPG.…
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In episode six, Travis and Victoria discuss failure and critical failures across different RPG platforms, such as AD&D, D&D 5e, Middle Earth Role Playing, Wastelander, and more. They then create a failure system to be used in their Blood of Heroes PRG setting for the Dungeon Chatter RPG.
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E is for ExperienceIn episode five, Travis and Victoria discuss different styles of earning experience and levels using AD&D, Middle Earth Role Playing, the Storyteller System, and more. They then create an experience system to be used in their Blood of Heroes PRG setting for the Dungeon Chatter RPG.…
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D is for DamageIn episode four, Travis and Victoria discuss how damages is dealt with in AD&D, Middle Earth Role Playing, Bethesda RPGs, and more. In keeping with the show theme, they then create a damage system to be used in their Blood of Heroes RPG setting for the Dungeon Chatter RPG.
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In this episode, Travis and Victoria discuss character creation methods, including how the system functions in Blood of Heroes. We create Han Solo using our heroic creation method.Works DiscussedTTRPGsAD&D, Middle Earth Role Playing (MERP), Rolemaster (RM), Generic Universal Role Playing System (GURPS)Video GamesI don’t think we touched on any spec…
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In this episode, Travis and Victoria discuss the swords and sorcery setting they're building (Blood of Heroes).Works DiscussedTTRPGsAD&D, Middle Earth Role Playing (MERP), Rolemaster (RM), Mage: The Ascension (Sorry I couldn’t remember the name at the time), StarWars the RPGVideo GamesWasteland, Bethesda generallyLiteratureHarry Potter, JRR Tolkien…
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In this episode, Travis and Victoria discuss armor systems in RPGs.TTRPGs discussed: AD&D, Middle Earth Role Playing (MERP), Rolemaster (RM), Marvel Superheroes, StarWars the RPG, Fading Suns, Rifts, Generic Universal Role Playing System (GURPS),Video Games discussed: Knights of the Old Republic, Shadow RunConcepts Discussed:thac0, Armor Class, Dou…
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