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AutodeskAEC

AutodeskAEC

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Do you work in the architecture, engineering, or construction industry? This podcast is for you. The AutodeskAEC podcast channel will capture thoughts from Autodesk executives, customers and industry experts on trends impacting the AEC industry. Tune in for new software updates and on-the-ground coverage at key industry events. Autodesk helps people imagine, design and create a better world. Everyone—from design professionals, engineers and architects to digital artists, students and hobbyis ...
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Autodesk GameDev

Autodesk GameDev

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The GameDev podcast by Autodesk is a place to hear from some of the best minds in the games industry. We interview game developers who are at the cutting edge of innovation in games, to learn where they came from, how they got here, and where they’re going. Find more GameDev stories here: http://area.autodesk.com/customer-stories/games Follow us on twitter https://twitter.com/adskgamedev
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This week we talk with Wojciech Piejko, Lead Game Designer, Dominika Stala, also a Game Designer, and Sebastian Spluzka, Environment Artist from Bloober Team. The team chats with us about their new Cyberpunk Horror game, >observer_, including the game design process, their thoughts on the cyberpunk genre, and the basic workflow between design teams…
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This week, we chat with Behavior’s Damien Devaux, the principal character artist on Dead by Daylight. He speaks about his involvement on the project, including the new Leatherface DLC, as well as some of the techniques he uses on a day-to-day basis. Enjoy!โดย Autodesk GameDev
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Matthew chats with Chris Scubli of RealtimeUK about his day to day as a cinematics finishing artist. Chris was heavily involved in the creation of cinematics for both World of Tanks War Stories and the sci-fi multiplayer game, Dreadnought. Chris has a lot of great insights into the entire process from start to finish, including working with clients…
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This week, Matthew talks with Abhishek Singh, an inventor and creator with many talents. Abhishek provides details on how he created the AR game Super Mario Bros. with Unity and the Microsoft Hololens, along with Autodesk’s Fusion 360.โดย Autodesk GameDev
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This week, we speak with the cofounder of RealityArts Studio, Ismail, about his breathtaking arcade shooter, Voidrunner. Ismail talks to us from Istanbul, Turkey about the cultural stylings of his game, how his background in VFX and mat painting for films helped him, and how early community feedback changed the core gameplay for the better.…
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We spend some time with Steve Bowler of CloudGate Studio talking about his VR title, Island 359. Steve tells us how they were able to create large free roam levels in VR, using contractors and asset stores to stay on budget, and some of the differences between developing for Oculus and HTC Vive headsets.…
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What you are about to hear is part 2 of a 2-part phone conversation with Terry Bennett of Autodesk, Donna Huey with Atkins, and Marty Janowitz with Stantec. All three will be featured in a panel discussion titled Building Resilient Infrastructure for Future Clients at the upcoming October American Council of Engineering Companies 2015 Fall conferen…
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This part 1 of a phone conversation with Terry Bennett of Autodesk, Donna Huey with Atkins, and Marty Janowitz with Stantec. All three will be featured in a panel discussion titled Building Resilient Infrastructure for Future Clients at the upcoming October American Council of Engineering Companies 2015 Fall conference, October 14 through 17 in Bos…
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In this podcast, hosted by Angela Simoes of Autodesk, hear Brian Young, Sustainable Infrastructure Product Manager for Autodesk discuss how green space is “good politics”. The interview opens by defining what green spaces are, and then Brian focuses on a key benefit of how green spaces impact a community's water by absorbing this precious resource.…
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Hear Phil Bernstein, Vice President for Strategic Industry Relations at Autodesk discuss the ideas he shared in his Line//Space//Shape commentary "Future of Construction: Your Next Building Won’t Be Built—It Will Be Manufactured". Phil notes a key trend in AEC for more parts of buildings being pre-fabricated, with manufacturing practices coming int…
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In this podcast, Dave Simeone of Autodesk shares the mid-year updates for Autodesk AutoCAD Civil 3D 2016. Dave describes improvements related to the key initiative of enabling interoperability and co-existence between Autodesk civil engineering software and Bentley civil engineering solutions. Other enhancements for subscribers of AutoCAD Civil 3D …
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Hear a phone conversation with Adam Spring -- a noted business development professional and expert in 3D reality capture workflows and markets - and Angela Simoes of Autodesk discussing the evolution of reality capture and computing, and its impact on the AEC industry. The interview opens with how reality capture and computing is being incorporated…
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Hear Kal Houhou of Martinez + Johnson Architecture [a firm specializing in theater and performing arts center design] discuss how cloud services are transforming and fostering a more collaborative BIM workflow to support a collaborative design process between geographically dispersed teams. Kal notes the time and cost savings value of Collaboration…
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Earlier this year [2015] the US Supreme Court blocked an Environmental Protection Agency [EPA] regulation meant to limit emissions of mercury and other toxic pollutants from coal-fired power plants. Many states challenged the EPA proposal citing extreme cost burdens it would have imposed. In this podcast, Emma Stewart, head of sustainability soluti…
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Hear Monica Schnitger, Schnitger Corporation, respond to the question, “What excites you most about today’s AEC technologies, and where do you think we may be in five years?” Monica notes that the world is now at a strategic inflection point recognizing the need to address our global infrastructure and building challenges; and cloud technology help…
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