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เนื้อหาจัดทำโดย Goblins and Growlers เนื้อหาพอดแคสต์ทั้งหมด รวมถึงตอน กราฟิก และคำอธิบายพอดแคสต์ได้รับการอัปโหลดและจัดหาให้โดยตรงจาก Goblins and Growlers หรือพันธมิตรแพลตฟอร์มพอดแคสต์ของพวกเขา หากคุณเชื่อว่ามีบุคคลอื่นใช้งานที่มีลิขสิทธิ์ของคุณโดยไม่ได้รับอนุญาต คุณสามารถปฏิบัติตามขั้นตอนที่แสดงไว้ที่นี่ https://th.player.fm/legal
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Is this the END of a tabletop GOLDEN AGE? (Someone thinks so) | The Goblins and Growlers Podcast

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Manage episode 396904466 series 3000279
เนื้อหาจัดทำโดย Goblins and Growlers เนื้อหาพอดแคสต์ทั้งหมด รวมถึงตอน กราฟิก และคำอธิบายพอดแคสต์ได้รับการอัปโหลดและจัดหาให้โดยตรงจาก Goblins and Growlers หรือพันธมิตรแพลตฟอร์มพอดแคสต์ของพวกเขา หากคุณเชื่อว่ามีบุคคลอื่นใช้งานที่มีลิขสิทธิ์ของคุณโดยไม่ได้รับอนุญาต คุณสามารถปฏิบัติตามขั้นตอนที่แสดงไว้ที่นี่ https://th.player.fm/legal

Good Goblin Monday, everyone. This week, we're analyzing an essay that claims we're at the end of "The Golden Age of Tabletop Roleplaying Games." As you might expect, the writer is using the 2023 OGL Crisis as the jumping-off point for their argument, so this should be coming right after our "D&D is Stronger than Ever" episode. The essay has all the hallmarks of a hyperbolic reaction that blows things out of proportion, but some nuggets of truth in there are hard to disagree with. Full topics breakdown below the jump, along with a couple of other brief topics we hit at the top of the episode.

Have a great one and don't forget to join the Discord, sign up for the newsletter, and subscribe to the YouTube channel.

----more----

Blenko Glass Releases Tabletop-Themed Glassware Collection

Magic The Gathering: AI Promotional Art

Is this the end of The Golden Age of TTRPGs? The article discusses the perceived end of the golden age of tabletop roleplaying games (TTRPGs) that began around the start of the 2010s.

  • Link to the Essay: https://www.facebook.com/777800284/posts/10168399913785285/?mibextid=K8Wfd2
  • Rise in Popularity: The rise of TTRPGs was fueled by factors like the popularity of Stranger Things and actual plays like Critical Role, bringing in a significant number of new players.
  • Fracturing Community: The emergence of new TTRPGs is seen as a potential shattering of the community, with players now being asked to choose sides between different systems, leading to division and balkanization.
  • Historical Comparison: The article draws a parallel to the 1990s when TSR, the first publisher of Dungeons & Dragons, faced challenges as the TTRPG audience became fans of specific settings rather than the overall game.
  • Diversity in Games: During this golden age, there was a diverse range of TTRPGs, including D&D 5E dominating the D20 fantasy family, other OGL games, and a flourishing indie scene with games redefining what a TTRPG is, like Apocalypse World.
  • Challenges for New Games: The article argues that despite the potential quality of new TTRPGs, the business is challenging, and the recent changes, including the end of the OGL, may make it even more difficult for companies to succeed.
  • Impact on Content Creators: The author speculates on the impact of the changes on content creators and platforms like MCDM and Critical Role, suggesting potential shifts in focus and potential declines in support for D&D.
  • Predictions for the Future: The article concludes with predictions about the future, including the expectation that 6th edition D&D may not perform as well as its predecessor, potential challenges for crowdfunding campaigns, and a decline in the overall excitement and diversity of TTRPGs unless significant changes occur.
  • Argues that MCDM will be the “Last Big Crowdfunded TTRPG.

GET OUR MONTHLY GAMING NEWS NEWSLETTER:

https://goblinsandgrowlers.beehiiv.com/subscribe

CHECK OUT OUR YOUTUBE AND GIVE US A SUBSCRIBE:

https://www.youtube.com/channel/UCtSPHOe-0jQARPpxvi0xgHQ

JOIN 800+ GOBLINS ON OUR DISCORD:

http://bit.ly/goblindiscord

LISTEN, RATE, AND SUBSCRIBE!

If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:

https://instagram.com/WayOfBrandolore

https://patreon.com/goblinsgrowlers

https://facebook.com/GoblinsAndGrowlers

https://goblinsandgrowlers.podbean.com (and basically any other podcatcher)

https://quidproroll.podbean.com (our sister podcast, the best narrative play)

The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.

  continue reading

92 ตอน

Artwork
iconแบ่งปัน
 
Manage episode 396904466 series 3000279
เนื้อหาจัดทำโดย Goblins and Growlers เนื้อหาพอดแคสต์ทั้งหมด รวมถึงตอน กราฟิก และคำอธิบายพอดแคสต์ได้รับการอัปโหลดและจัดหาให้โดยตรงจาก Goblins and Growlers หรือพันธมิตรแพลตฟอร์มพอดแคสต์ของพวกเขา หากคุณเชื่อว่ามีบุคคลอื่นใช้งานที่มีลิขสิทธิ์ของคุณโดยไม่ได้รับอนุญาต คุณสามารถปฏิบัติตามขั้นตอนที่แสดงไว้ที่นี่ https://th.player.fm/legal

Good Goblin Monday, everyone. This week, we're analyzing an essay that claims we're at the end of "The Golden Age of Tabletop Roleplaying Games." As you might expect, the writer is using the 2023 OGL Crisis as the jumping-off point for their argument, so this should be coming right after our "D&D is Stronger than Ever" episode. The essay has all the hallmarks of a hyperbolic reaction that blows things out of proportion, but some nuggets of truth in there are hard to disagree with. Full topics breakdown below the jump, along with a couple of other brief topics we hit at the top of the episode.

Have a great one and don't forget to join the Discord, sign up for the newsletter, and subscribe to the YouTube channel.

----more----

Blenko Glass Releases Tabletop-Themed Glassware Collection

Magic The Gathering: AI Promotional Art

Is this the end of The Golden Age of TTRPGs? The article discusses the perceived end of the golden age of tabletop roleplaying games (TTRPGs) that began around the start of the 2010s.

  • Link to the Essay: https://www.facebook.com/777800284/posts/10168399913785285/?mibextid=K8Wfd2
  • Rise in Popularity: The rise of TTRPGs was fueled by factors like the popularity of Stranger Things and actual plays like Critical Role, bringing in a significant number of new players.
  • Fracturing Community: The emergence of new TTRPGs is seen as a potential shattering of the community, with players now being asked to choose sides between different systems, leading to division and balkanization.
  • Historical Comparison: The article draws a parallel to the 1990s when TSR, the first publisher of Dungeons & Dragons, faced challenges as the TTRPG audience became fans of specific settings rather than the overall game.
  • Diversity in Games: During this golden age, there was a diverse range of TTRPGs, including D&D 5E dominating the D20 fantasy family, other OGL games, and a flourishing indie scene with games redefining what a TTRPG is, like Apocalypse World.
  • Challenges for New Games: The article argues that despite the potential quality of new TTRPGs, the business is challenging, and the recent changes, including the end of the OGL, may make it even more difficult for companies to succeed.
  • Impact on Content Creators: The author speculates on the impact of the changes on content creators and platforms like MCDM and Critical Role, suggesting potential shifts in focus and potential declines in support for D&D.
  • Predictions for the Future: The article concludes with predictions about the future, including the expectation that 6th edition D&D may not perform as well as its predecessor, potential challenges for crowdfunding campaigns, and a decline in the overall excitement and diversity of TTRPGs unless significant changes occur.
  • Argues that MCDM will be the “Last Big Crowdfunded TTRPG.

GET OUR MONTHLY GAMING NEWS NEWSLETTER:

https://goblinsandgrowlers.beehiiv.com/subscribe

CHECK OUT OUR YOUTUBE AND GIVE US A SUBSCRIBE:

https://www.youtube.com/channel/UCtSPHOe-0jQARPpxvi0xgHQ

JOIN 800+ GOBLINS ON OUR DISCORD:

http://bit.ly/goblindiscord

LISTEN, RATE, AND SUBSCRIBE!

If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:

https://instagram.com/WayOfBrandolore

https://patreon.com/goblinsgrowlers

https://facebook.com/GoblinsAndGrowlers

https://goblinsandgrowlers.podbean.com (and basically any other podcatcher)

https://quidproroll.podbean.com (our sister podcast, the best narrative play)

The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.

  continue reading

92 ตอน

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